This particular mining colony was designed for the Kickstarter video as atmospheric “set - dressing.” Meant primarily to add interest and life to the setting of the planet.
We will be including surface structures in Battlescape, however the design, function, scale, and gameplay significance of these structures has not yet been determined.
There is definitely potential to make them significant to gameplay. Control nodes, supply points, Re-arm Repair Resupply points, Fortified planetary defense installations, etc etc.
I can think of one gameplay mode where you have to capture an entire planet by taking down the enemy defence installations and ‘convert’ them to your attacking team.
What I really like about these screenshots (and earlier ones in this thread) is that a certain style/aesthetic has been finalized that makes this engine stand out from others. Just as screenshots from Eve and No Man’s Sky are very recognizable, so are these latest screenshots you have provided.
I am saying this because screenshots in years prior differed quite a lot from each other (overall quality, shape of the sun, lightning/color, lensflare, hdr, aliasing, textures, shadows, etc.). Nowadays the screenshots look coherent, polished and most of all stylish, which makes the scenes feel more tangible than ever before.
Congrats to Flavien and the rest of the team to make that happen.