Do these experimental clouds happen to be volumetric by any chance?
Great idea for the thread by the way. A little eye candy every now and then can’t hurt anyone. And it will be an easy visual way for the devs to show things are going on behind the scenes.
This gives me hope that some volumetric clouds might be in the making Or maybe I’m trying to read between the lines too hard.
Earth like planets (and especially gas giants) would look kinda odd without clouds so It would be great news to know that clouds could make it into Battlecape.
They told me this would happen… of course they’ll eventually be in the engine, but they’re not on the pre-kickstarter list, and won’t be worked on unless we reach a few of our stretch goals most likely. However, they do look beautiful, even if they aren’t a very good looking final solution.
I remember posting something a while back saying that good lighting is a key aspect of making a game look pretty. From these screenshots and the few others that have popped up, I’d say you guys have nailed it!
Striking that balance between what’s believable but also pretty has been one of Flavien’s oldest aims and it’s nice to see it holding up even all this time later! Great work.
A long time ago, I took some promotional screenshots for the combat prototype. I’d like to post them here as well, just to see how far the engine has come and also for their nostalgic value:
That would mean that there would be some waves, some of them even rather large. That’s what I’m doubtful about since I don’t remember any kind of wave in the previous screenshots / videos including water field.