Something I think the community needs to talk about is how realistic Infinity:Battlescape and its MMO successor are going to be. I know that they are video games and the dev have artistic license, but it would be nice to know what to expect in the accuracy department. Now, there are two categories of realism: Scientific Realism and Technological Realism. These are examples of the two categories:
How much a game respects the laws of physics. For example,
Does the game have newtonian physics and orbital mechanics, or is “Star Wars physics” and point-and-thrust gameplay (excluding torch ships) king?
Are black holes orbitable massive objects that rip up ships through spaghettification, or just cosmic funnel clouds/ vacuum cleaners?
Do solar systems respect realistic constraints or do you have Vulcan Has No Moon, single-biome planets, and asteroid thickets.
The amount of phlebontium/handwavium the universe contains, and how internally consistent it is. Examples include,
Does the phlebontium/handwavium follow internal rules to the letter, or is the entire universe’s tech powered by green rocks.
Is nonsensical technobabble common or rare?
How much tech is powered by real world concepts?