I rather would have seen changes to weapon speed that would make fighting at lower speeds and closer together more viable.
This is the decision that has been taken for this test though so I am looking forward to test it.
I want to point out that every variable influences the whole game play and feel of the game. It’s even harder with I:B as everything is relative to each other and scales are not intrinsically known and can be deceiving. Thus it is sometimes hard to predict what change may have what kind of effect on the perception of players.
As for small ship combat I was pretty ok with the state of it in last patch with the exception of making small ships more viable in larger battles and maybe trying to achieve more cohesion in the formations. Blobs start to quickly merge and brawl while when a battle first start they come in such nice fleets.
I think adjusting turret parameters would be worth testing. Unless it would complicate the other experimental test, but I think it should not as Small ship vs Small ship should not be affected.
I felt like engagement distances of Capitals ships were alright when it came to visual fidelity but often they came in much closer then needed … it’s kind of comical. Sure they are quite nimble and I like that and that’s special. So don’t touch it.
I propose testing some different parameters for turrets. Mainly big ones. I think the range of the big turrets isn’t that bad but the projectile speed is much to low to use that range.
I think MK6 and especially MK7 should be slow turning high velocity long range weapons that actually get Less effective when they are closer, not the other way arround! Worth a try?
A further change I would like to see tested is to also decrease turn rate on the small turrets so that close in runs with attack craft are more viable. Capitals have missiles now and as such more then one means of defence against small ships. Slower closer ships are also easier to hit with missiles.
The idea is that bombers can get in closer and maybe even make shotgunning turrets a thing.
Maybe this is not needed as the idea is that a squad should attack a capital with some of the ships acting as distraction for the defences. Still. A group of capitals should be safer then just a single one, I don’t feel there’s much difference there currently.
As of turrets, maybe decrease theirs health too so that a strafing run may take out one or two turrets.
I don’t know what the goal is for survivability of capitals. Either way that would give them a reason to stay in formation and not just let small craft buzz around close to them.