There has been some background story developments in ED recently, almost everyone is aware of Barnacles, but recently more alien artifacts have been discovered and the story has somewhat developed. Latest event is the alien probes transmitting a map encoded in the sound they emit, the article below is a good read.
I just couldnāt get back from the of the planet where the Rover is stuck in texture.
and Yes, a very resourceful person, so cute that he thinks heās behind the bar.
The Gamescom presentations started so well and I was really impressed with what they were showing. It seemed the game was getting back on track and I was looking forward to a return in 2.2 especially because of module storage.
Then they ruined it by announcing instantaneous ship transfer. What better way to ruin the gameās true to scale, galactic game world than making ships being summoned anywhere immediately.
For those unaware of the gameās mechanics, ships are equipped with a certain module which is responsible for FTL, which comes in different sizes depending on each shipās role and size. The shipās mass is also taken into account when traveling between systems, and there are some other mechanics which you can use to increase how far a ship can jump. With this planned change, players will be able to get that one unique ship build which has the most range, travel with that ship to the nearest shipyard where they have business, then summon any other ship in their fleet there immediately. The only circumstance where this is not possible is when your ship carries cargo, because you cannot leave a ship with cargo in it. As long as your hold is empty though, apparently you will be able to teleport any ship anywhere.
You know you can always fly and get your ship like it is now, you donāt have to use the feature if you crave realism? Also, you forgot to mention there is cost involved for these instant transfers, probably based on mass and distanceā¦
New planet view in system map
and that new witchspace animation looked nice
ship launched fighters were coolā¦until i realized⦠i donāt like to fly big ships.
So until multicrew i wont come into contact with it.
⦠perhaps npcs will launch fighters at me ā¦but other then that.
And dont let me started on that instant teleport
Never been a fan of the ādonāt like it, donāt play itā argument. That one was intensely used for Engineers as well. I was hoping for a multiplayer game with coherent rules for all players involved, where ship choice, and particular to this issue, navigation and planning would play an important role. And when things get competitive in a multiplayer game, you either use all the tools at your disposal, or you back down from the fight.
I had honestly forgotten to mention transfer costs, mainly because credits are so easy to come by in this game, and completely lose meaning once you get your ships and donāt have any other reason to hoard for.
Yeah, not a big believer in ignore mechanics and play as you like philosophy. I just have to ask whatās the point of having any mechanic, especially when mechanics establish the basic perimeters of gameplay. Sure, if it is a single player go for it but a mulitplayer needs guidelines because when someone says they made 10 billion trips to somewhere it means exactly thatā¦they made 10 billion trips, not 1 trip and spawned 999,999 million ships. Also players commit to a multiplayer because they want to see how they measure up to other players. Elite is simply trying to maximize profit by dumbing down the game, although, it probably wasnāt all that smart to make such a huge galaxy in the first place.
There has been a strong response to the instant ship transfer feature as some of the people on this forum have also indicated. So FD is going ahead and will be implementing delays for such transfers based on distance, equivalent to what a freighter would take to make the trip. They are however asking the players to vote on the matter and will consider going with the instant transfer if the majority of the player-base is against the delay feature. You can read the thread for yourself below and vote too.
Hats off. That was unexpected.
It would be even better to integrate this inside launcher or in game, to ensure noone misses it.
But eventually one group ends up disappointed anyway.
I think even the delays are too generous. If you hand your ship over to others to transport, all sorts of things should be able to go wrong.
All the way up to a total loss of it.
Insurance is there to rebuy it should that happen.
Right now there is no risk whatsoever to the reward.
problem is that everyone draws that line elsewhere. :-/
I wouldnt mind what you suggest, but there would be plenty of those that are pro delay that would consider this too harsh.
There is clearly place on market for a similar singleplayer game, but modable and with some multyplayer component.
Everyone would play exactly what he want. ala Freelancer.