Elite: Dangerous

There has been some background story developments in ED recently, almost everyone is aware of Barnacles, but recently more alien artifacts have been discovered and the story has somewhat developed. Latest event is the alien probes transmitting a map encoded in the sound they emit, the article below is a good read.

Here is the original discovery.

And some stations now emit strange sounds.

Also, ED got patched today, notes below.

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The outpost sounds were there before. I remember hearing them way back, probably ever since outposts were added to the game.

Sometimes i can’t resist :smiley:

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I just couldn’t get back from the of the planet where the Rover is stuck in texture.
and Yes, a very resourceful person, so cute that he thinks he’s behind the bar.

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Speaking of stations, have a look here, also Gamescom has started and there should be some interesting info coming out in the next few days.

/edit
Taken down again.

Автор ограничил Š“Š¾ŃŃ‚ŃƒŠæ Šŗ виГео.

Sad face denied access

I have seen it don’t worry :wink:
I just finished examining new Artbook.
And it was really nice.
There were pics of new station interiors and few ships.

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The Gamescom presentations started so well and I was really impressed with what they were showing. It seemed the game was getting back on track and I was looking forward to a return in 2.2 especially because of module storage.

Then they ruined it by announcing instantaneous ship transfer. What better way to ruin the game’s true to scale, galactic game world than making ships being summoned anywhere immediately.

For those unaware of the game’s mechanics, ships are equipped with a certain module which is responsible for FTL, which comes in different sizes depending on each ship’s role and size. The ship’s mass is also taken into account when traveling between systems, and there are some other mechanics which you can use to increase how far a ship can jump. With this planned change, players will be able to get that one unique ship build which has the most range, travel with that ship to the nearest shipyard where they have business, then summon any other ship in their fleet there immediately. The only circumstance where this is not possible is when your ship carries cargo, because you cannot leave a ship with cargo in it. As long as your hold is empty though, apparently you will be able to teleport any ship anywhere.

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You know you can always fly and get your ship like it is now, you don’t have to use the feature if you crave realism? Also, you forgot to mention there is cost involved for these instant transfers, probably based on mass and distance…

It’s ruined :scream:

yup pretty much.

It is weird, but if i think about it from all of those updates they were talking about

all i really cared was:

New planet view in system map :slight_smile:
and that new witchspace animation looked nice
ship launched fighters were cool…until i realized… i don’t like to fly big ships.
So until multicrew i wont come into contact with it.
… perhaps npcs will launch fighters at me …but other then that.
And dont let me started on that instant teleport :angry:

Here are the new ports I tried to post earlier, so damn pretty.


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Never been a fan of the ā€œdon’t like it, don’t play itā€ argument. That one was intensely used for Engineers as well. I was hoping for a multiplayer game with coherent rules for all players involved, where ship choice, and particular to this issue, navigation and planning would play an important role. And when things get competitive in a multiplayer game, you either use all the tools at your disposal, or you back down from the fight.

I had honestly forgotten to mention transfer costs, mainly because credits are so easy to come by in this game, and completely lose meaning once you get your ships and don’t have any other reason to hoard for.

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Yeah, not a big believer in ignore mechanics and play as you like philosophy. I just have to ask what’s the point of having any mechanic, especially when mechanics establish the basic perimeters of gameplay. Sure, if it is a single player go for it but a mulitplayer needs guidelines because when someone says they made 10 billion trips to somewhere it means exactly that…they made 10 billion trips, not 1 trip and spawned 999,999 million ships. Also players commit to a multiplayer because they want to see how they measure up to other players. Elite is simply trying to maximize profit by dumbing down the game, although, it probably wasn’t all that smart to make such a huge galaxy in the first place.

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yea the stations i forget about those, they are really nice.

Yes they are beautiful how my favorite actress Naomi Russel

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i see… hmm i am sure she is very good actress…with a lot of talent spread around the cinematographic spectrum. :smile:

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There has been a strong response to the instant ship transfer feature as some of the people on this forum have also indicated. So FD is going ahead and will be implementing delays for such transfers based on distance, equivalent to what a freighter would take to make the trip. They are however asking the players to vote on the matter and will consider going with the instant transfer if the majority of the player-base is against the delay feature. You can read the thread for yourself below and vote too.

https://forums.frontier.co.uk/showthread.php/286967-IMPORTANT-OFFICIAL-SHIP-TRANSFER-POLL

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Hats off. That was unexpected.
It would be even better to integrate this inside launcher or in game, to ensure noone misses it.
But eventually one group ends up disappointed anyway.

Still its nice gesture.

I think even the delays are too generous. If you hand your ship over to others to transport, all sorts of things should be able to go wrong.
All the way up to a total loss of it.
Insurance is there to rebuy it should that happen.
Right now there is no risk whatsoever to the reward.

problem is that everyone draws that line elsewhere. :-/
I wouldnt mind what you suggest, but there would be plenty of those that are pro delay that would consider this too harsh.
There is clearly place on market for a similar singleplayer game, but modable and with some multyplayer component.
Everyone would play exactly what he want. ala Freelancer.