It was mentioned by Flavien over one of the live streams and in previous conversations from who knows how long ago that it is the hope to eventually port over to mac and linux. It isn’t near the top of their priorities, but it probably will eventually happen.
Porting the game over to Vulkan has been mentioned several times. In the end it would depend on resources obtained from the kickstarter, from what I’ve gathered. I too was concerned about this as linux is the primary operating system I use, and actually don’t even own a copy of windows.
If I-Novae want, they can pass the game off to a company like EON and get a Linux port made quite fast that performs very well (refer to ARMA3 Linux). Downside to that is I dunno what EON charge nor how much it costs to maintain vs making a NATIVE Linux version. But it’s a option!
Vulkan is truly the holy grail solution to Windows/Linux/Mac cross compatibility!
Another Linux user here … i did not even try it with wine. We most likely will have to wait for a Vulkan port after the release. I’m fine with that and keep following the development as I wanted to primary support their I-Novae engine effort in the first place.
You probably won’t be able to bypass the launcher easily. The launcher performs authentication. It receives a token from the web infrastructure ( that xxxxx data hrobertson mentions ) which is only valid for a short while. This token must be passed to the client, which then sends it to the server, and the server queries the web infrastructure to verify that the token is indeed valid.
So every time you want to launch the game, you need to get one of those tokens. To do that manually you’d have to use the web api to do multiple calls. It’s not just a one easy step procedure ( which is the reason it is done by the launcher ).