Today I'm going to see what fps I get in a variety of different locations, running on this system (can't be bothered to type it ) with Extreme settings :
Skip to the end for a brief analysis, but why would you not want to look at the pretty pictures?
First loaded up, fps hovering at around 53. Very little change with power on/off or movement! Same in hangars located in the planetary ring.
Jumped up about 10fps once outside the hangar. Presumably that's the lighting. Looking around, it never dropped below about 47fps (when looking at Sarake) and rose to ~90fps when looking away.
A pretty smooth descent to Sarake with the framerate between the 60-70fps marks. Dropped slightly when I hit atmosphere, then went back to about 50fps when near the surface. However, there was no stuttering or anything!
Heading back into space jumped the fps quickly back in the 100s!
Warping to Aresthia had high fps, but on approach to the planet (first picture) there were some micro-stutters. Not sure what was causing it. They weren't big or bad enough to be a problem - they were barely noticeable - but it happened. Could it be to do with approaching the planet at speed?
At this point, I was too busy watching my fps and crashed into the planet and died... so, onwards!
In deep space travelling to Cinder, framerate maxed out at 132fps! Note that was with
the distant planet in the view. (See previous pictures).
There was nothing unusual about the way the fps decreased on approach, it still ran extremely smoothly. Interestingly, there was no hint of the micro-stuttering I encountered on approach to Aresthia.
Dropped back to mid-50s once in atmosphere, but again, everything still felt smooth. Near the surface was ~50fps, same as Sarake.
This was nothing to do with the testing, I just liked the mountain! I claim it in the name of Sable!
As I landed on my new mountain, I discovered that this dropped my fps to the lowest it had been, low 30s (never below about 32fps though). Lifting a few metres up from the surface immediately raised the fps again.
Verdict: smooth as silk (mostly)! Great job with the improvements!
Framerate behaved in a way I would expect. Looking at planets was more costly in pure numbers than looking into space, but the whole experience was very smooth. Even when surrounded by loads of asteroids, or flying around the stations, there were no hitches at all.
As stated above, the only major drop was caused by landing on Cinder. Now, I can't (yet) confirm whether that's the same on all the planets but I will get onto it soon!
Overall, I was very impressed by the performance and definitely noticed an improvement (though I have no hard data to back it up). Thank you!