Best Game ever made IF you add these things

Fair enough, good debate instead of cutting and running.

That’s why I suggest mining hauling and space legs to supplement the improved graphics, along with a commander role and a kill count scoreboard, gives players reasons to play for hours fixes the retention issue and keeps players coming back while fulfilling the mmo quest for earth itch. Picking off player controlled haulers and ground mining would add a much needed layer to the rinse repeat problem and be a hell of a lot of fun. Imagine lighting up a tree line with little noobs walking around (like hutch) would be gta and bf4 in space and become viral.

Mining, scavenging, hauling and commander role have been mentioned many times, developers are open to the idea of implementing all of it, they just don’t have the resources. Further graphics work is a waste of time imo when compared to using that time on gameplay.

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One of the next steps in their recently posted timeline is literally “mission” system…

… you know, the thing that you need to make mining, hauling and scavenging… hah!

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That’s why all my suggestions (except space legs) involve 5 to 10 year old placeholders that either need to be activated in the gamefiles or updated. Clouds can be faked and would involve battle smog when the player was on the surface of the moon/planet.

Well they used a year working on “Gameplay” and it has got them 0 players for months. Graphics work is part of the gameplay and will keep the player playing for days longer than the 30 minute retention inovae has right now.

They do have the resources they are just spending a year or two creating things that never existed in game (like lasers) which takes far longer than just updating or activating old placeholders which would take hours and no more than a dozen DAYS lmfao.

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It’s all very well improving the graphics, and I agree it’s a big part of pulling in players. But in my experience, people stay because there are things to do.

Sorting the mission system is important.

This, I’ve said before. I do agree here. And it’s nice to see the screenshots from the latest event have the 2d cloud layer active.

But for the love of God, please stop ranting and post clear, rational suggestions. Also, personal attacks on the Devs is likely going to result in this thread being locked, so reign it in a little and people might listen.

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The old cloud system looked like shit, it was a plane with some white noise on it and the oceans were so poorly implemented that they were dropping frame-rates into teens for anything below a 2080ti.

I might even agree that using outdated assets in order to create engaging gameplay should be done, but INS would never put anything out that’s below industry standard, they are selling INE as a cutting edge engine, they can’t afford to put in shitty outdated graphics.

Gameplay hasn’t changed since dev access, it’s basically shoot fish in a barrel until you get bored and no pretty graphics will make that more engaging, the game looks good already.

Lasers took a few weeks iirc, not a year and only because they ran into trouble with the implementation.

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That’s why I suggest implementing BATTLE SMOG for the planets atmosphere and cloud layers, EASILY done. Update the old placeholders then it would take literally days not MONTHS like all the other nonsense they added that have ZERO PLAYERS thus far for the last 2 years. They better figure out that little ocean problem then, the engine is anything but cutting edge if every other space game, nms, star citizen ect all have oceans and millions of copies sold, see a pattern there?

The game looks good already lmfao! if all the planets look like a barren desert and are empty with nothing to look at but the ground?..…… everyone that has refunded and 0 ZERO players, they all beg to differ.

lasers took MONTHS and they weren’t old placeholders that is why they “ran in to trouble” they are adding things no one but the “devs” want and they have been doing it for 1 to 2 years. INS is literally clueless when thinking they don’t have to do anything to the planet’s, can you imagine NMS saying " yeah our planets will look like mars and a barren desert with blank slates, all of them no props no nothing guys and our graphics look great" yeah they would have the same problem INS has, ZERO PLAYERS.

NMS and STAR CITIZEN and every other space game (small studios included flavien, that whole “out of scope for this small of a dev team” is an excuse.) with detailed planetary surfaces, they all beg to differ.

Hey guess what?..… I posted the wallpapers, I activated the 2d cloud layer… think about that for a second………………………

You are still confusing gameplay loop with visual polish. One makes the game retain people; the other mostly just brings them in. I’ll let you figure out which is which.

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Yeah and this game has neither because it retains and brings in no one, as stated above^…

The 2D clouds can look very nice at certain angles, and times of day. Unfortunately they aren’t an ideal solution.

You’re welcome to continue arguing your points, just so long as everyone continues to have a good ride :smile: no need to frighten the other passengers, although we already have a few long time resident critics… :wink:

“Stormy Sunset”
Clouds are Experimental (non-volumetric)

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Whoopsie! Edited out that little error…

Hi, I totally agree with you. The game is raw, and priced at Elite: Dangerous. Of course, I don’t get to the bottom of the graphics, although the optimization here is very poor. I don’t understand. The economics of the game, why did you do that? What do loans burn after a match? Why should I spend so much time to earn a cruiser during a battle? And then he is a temporary ship. I think this is stupid. Each person is a collector, and if he is deprived of the opportunity to collect ships, then most likely he will leave the project in the same Elite: Dangerous.

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25 posts were merged into an existing topic: Fixing Retention - Battlescape’s last chance

Just thought I would leave this here as a related topic on retention, what are your thoughts crayfish?

lmfao.

The elephant in the room for the devs.

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I know this was addressed in your original thread, but too many people believe the sky is blue because “the oceans are blue”, so…

The sky is blue because it is predominantly made up of particles that are significantly smaller than the wavelengths of light passing through it. This causes the light to scatter in a way that most strongly affects smaller wavelenghts, causing blue and violet light to cascade across the sky much more frequently than yellow or red light. In Earth’s atmosphere, the largest contributor to this, both in terms of total atmospheric volume and in terms of how strongly it scatters light, is nitrogen.

Models indicate that life isn’t necessary for molecular nitrogen to exist in large quantities in the atmosphere, and that a nitrogen cycle drive by sunlight are sufficient. Moreover, any diatomic molecule that is light enough to be gaseous at even remotely livable temperatures will be small enough to cause this kind of wavelength dependent scattering that results in blue skies from light from sun-like stars.

Oceans would be super nice, but they’re not related to blue skies. Indeed, they’re a major source of water vapour, which is large enough to cause wavelength independent scattering. This type of scattering causes the sky colour to be more washed out, since it scatters white light in a way that keeps it from separating into its constituent colours.

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You should cite your sources to prove it. Can’t have oxygen and nitrogen on an earth like planet (sarake) without life and you can’t have life without an ocean.

They are related, better make the atmosphere of sarake orange flavien. NMS and other small dev indie space games have oceans, heck even inovae had an ocean in 2010 but removed it. If inovae makes a game that has flat planet’s and moons that look like a nintendo 64 game with no detail they shouldn’t be surprised when they have zero player base and all their players are leaving for more accurate space games with better planets and moons.

“Actually, the sky was orange until about 2.5 billion years ago, but if you jumped back in time to see it, you’d double over in a coughing fit. Way back then, the air was a toxic fog of vicious vapors: carbon monoxide, carbon dioxide, nitrogen, cyanide, and methane. This last gas gave the sky an orange tint and the land a strange glow. But then something happened that would change the sky—and the planet—forever. Blue-green microbes called cyanobacteria formed in the ocean that were capable of a special trick that transformed the planet: photosynthesis. Later used by plants, this natural process converts sunlight and carbon dioxide into energy, creating oxygen as a by-product. Fed by nutrients in the sea and powered by the sun, cyanobacteria exploded across the ocean, pumping more and more oxygen into Earth’s atmosphere. Slowly, over the next two billion years, oxygen in the atmosphere rose to its present levels, and the sky took on the blue hue on view today.”

https://oceanservice.noaa.gov/facts/why_oceans.html

"Over vast periods of time, our primitive oceans formed. Water remained a gas until the Earth cooled below 212 degrees Fahrenheit. At this time, about 3.8 billion years ago, the water condensed into rain which filled the basins that are now our oceans.

Most scientists agree that the atmosphere and the oceans accumulated gradually over millions and millions of years with the continual ‘degassing’ of the Earth’s interior.

According to this theory, the ocean formed from the escape of water vapor and other gases from the molten rocks of the Earth to the atmosphere surrounding the cooling planet.

After the Earth’s surface had cooled to a temperature below the boiling point of water, rain began to fall—and continued to fall for centuries. As the water drained into the great hollows in the Earth’s surface, the primeval ocean came into existence. The forces of gravity prevented the water from leaving the planet."

Kichae just mentioned how you don’t need oxygen and nitrogen specifically. But I’d love to see a citation on this too btw.

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If I understood Sentinel correctly, a blue atmosphere cant exist without life, correct?
In this case, is it safe to say that life exists on Pluto, given those blue shots made by New Horizon?

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