To over-simplify it, Battlescape will be an arena shooter.
However, that doesn’t quite describe it. Partially because exactly what Battlescape will be depends on how much funding the developers get in the upcoming KickStarter.
If they only get the bare-minimum they need, that will lead to a more-or-less World of Tanks-esque experience, with short, instanced matches in defined arenas called “battlscapes”, which would likely feature some degree of procedural generation.
However, the game that the developers would like to make is a bit more complicated, and would require a higher level of funding.
That could still technically be classified as an arena shooter, but rather than World of Tanks, a better analogue would be a DayZ with more emphasis on open combat and fortification than on stealth and survival. The instanced “battlescapes” would expand into a 1:1 scale, procedurally generated solar system, with players moving seamlessly from one end to the other, and battles occurring where the two teams happen to meet.
Matches in this case would be days or weeks in length, and revolve around a campaign of skirmishes, rather than individual battles that are over in 15 minutes. During these matches, players will be able to build and place various stations and resource depots, and likely stationary defenses for both, for re-spawning purposes and getting bigger and better ships as the match goes on.
Instead of ending after a pre-defined interval of time, a match would only end after one team was no longer able to re-spawn, probably by having no stations to do so from.
In addition, there would be a single-player “exploration mode”, allowing players to view and explore the Battlescape solar system without fear of getting shot.
If you’re asking about Infinity the MMO, that’s completely different. That is a sandbox rpg spacesim, and is what the I-Novae team ultimately hope to make. It’s intended to have the sort of gameplay you would associate with such a title: mining, manufacturing, exploring, empire building, etc., etc…
While they won’t skimp on Battlescape itself, it’s intended to be a full game in its own right and will be treated as such, IB is intended to be a combination of practice and launchpad for the Infinity MMO.
