Ah, right, guess net code would be one of the last things in line for a rewrite. Personally I find battles with hundreds of players involved far more interesting than to-scale planetary systems, but I can see how the latter is likely to attract more money. Oh yeah, and no matter how good the net code you can’t have a battle with hundreds of players without a place to put it.
Not to mention that making an algorithm for procedurally generating a planet sounds a hell of a lot more interesting than writing net code.