Hey everyone, it’s time for your weekly update. This will be our last weekly update for 2017 as the team is working on wrapping up as much as they can before taking some time off for the holidays. To that end the primary focus has been on weapons and turrets with the most attention being devoted to missiles. Our next patch should include significant weapon updates, which we’re looking at releasing sometime in January along with another Alpha backer “free play” weekend. Beyond that I’ll save the information on our 2018 roadmap for our initial set of weekly updates in 2018.
On the art side the final geometry pass for the destroyer is nearly complete. Once finished the only remaining geometry work, aside from any polishing that pops up, will be for the cruiser, carrier, and mercenary operative interceptor. Out of the 3 of those ships we expect the mercenary operative interceptor will go pretty quickly, since it’s just a variant of the regular interceptor, so the bulk of the work will be on the remaining capital ships. Given their size it will likely take some time to finish them however once that’s complete all that shall remain is materials, special effects, and sound effects.
I know that KS campaign stated that Mercenary Operative Interceptor will offer no gameplay advantage over default Interceptor. It also stated that its stats will be similar. So what will be different?
Probably you’re right. I was kinda hoping that “similar stats” does not necessarily mean “the same stats”
But if there will be any difference in stats then it might be barely noticeable.
I tried enabling water…
Performance was fine, although collisions with the surface were messed up, collided with the terrain far above where it appeared to be
Water elevation at 2.5, covered everything, but looked really cool