Well, I'm definitely a sucker for the retro futuristic sci-fi image from the 80's, growin' up with the Alien movies and all. Everything had to be very complex and had to have a lot of buttons. So I don't really feel the need for large and cleanly shaped panels.
But, the game aims for a realistic design image, and also an industrial lookin' one. Usually industrial means modular. It really doesn't make sense for the texture not to follow the geometry, and also it doesn't make sense for identical elements (like the engines on a ship, for example) to have different paneling. That freighter looks like it was home made in the back yard, from this point of view.
Now, I get the idea of having deadlines and having to put specific development stages and objectives behind you, but there are things that are actually very important for immersion, and textures are one of them. It would really be a pity not to get this right, considering the work you put up for the geometry. I get it that it ain't simple to do it, but...it's part of what you do.
Now, I'd say it would be good to look into this issue for all the work ahead, and for the freighter and whatever else you've put behind you, there can be a later update.
I mean...consider only the fact that capital ships are handled from a 3rd person perspective. Players will keep lookin' at those textures all the time.