It's that special time of the week again, weekly update time! This last week has been a particularly busy one as we released a new patch, pre-Alpha 0.1.6.0, yesterday to our Developer Access+ backers! This patch contains a whole bunch of new content including the completed hauler, new cockpits, and the prototype geometry for land bases and factories. If you're interested you can read the full patch notes on our forums.
Screen shot from the new patch of the interceptor cockpit and hauler
There's a good chance this may be the only patch we release this month as we finish up the last pieces of low level infrastructure such as networking, the pledge upgrade system, and incremental patching. On the art side work will continue on finishing up the corvette cockpit and exterior hulls for the small ships. We've also started mocking up our UI which we hope to start integrating into the game in November.
You probably didn't notice but we upgraded the buttons - they're now Super Sexy™
Looking further out into the future the first big-ticket new gameplay system will be weapons followed by the resource system. Our primary goal is to get all major gameplay systems mocked up as soon as possible so we can release the Alpha. Once that occurs a process of implementing lesser systems and continual refinement will take us to the Beta. After the Beta ships we'll begin final polish and an optimization pass before going gold. We're just taking it one day at a time while keeping an eye on the prize - shipping Infinity: Battlescape to all of you!
One last screen shot of the hauler because why not, it's pirty