Last week’s update was delayed by the holiday here in the U.S. but better late than never! For starters we’re working on wrapping up the patch we’ve been talking about for the last few weeks. All of the bug fixes and new content we wanted to get into it have been completed and now it’s just a matter of rolling out the new patching system and the website updates. We ran into a few hiccups caused by some Microsoft updates to our development tools but we’ve been implementing a workaround that should be sorted out soon.
Completed land base placeholders
On the art side things continue to move along at a good pace. Our land base placeholders have been completed and we’ve begun texturing our cockpits. Bland, gray geometry is finally starting to look like something you would want to fly.
OMG there’s colors!
For those of you who are interested in the nitty gritty details of how we’re texturing our ships you can read a post by one of our artists detailing the process. Now that it’s July our focus, after releasing the patch, will be on finally finishing up the improvements to our networking layer and releasing the new pledge upgrade system. August until the end of October we’ll be crunching on gameplay and hopefully dramatically increasing the frequency of our patches.
Experimenting with materials for ship plating