Weekly Update #121

Greetings everybody. I apologize for the lack of update last week, as I fell ill to influenza combined to a serious heat wave where I reside ( Belgium ) and I was basically unable to work for the entire week. This is forcing us to postpone the hauler patch to mid-august right after I come back from a trip to France. The good news is that most of the work is done, haulers are now able to fly properly along their navigation paths and to transport resources between planets. There is still a bit of work to do related to spawning / despawning them ( and converting their resources into credits ) and on warp, but this should go a lot faster now once I come back.


Following a hauler

Jan has resumed his work on the carrier while Kristian is revamping some factory modules ( plus created some new storage tanks ). Dan has been working on the mercenary op interceptor variant for Kickstarter backers, as you can see in the comparison pictures below ( note that it’s only a variant: its in-game statistics and physics parameters will pretty much be the same, so it’s mostly a cosmetic variant ).


Interceptor ( current )


Interceptor ( mercenary op variant )

-Flavien Brebion

21 Likes

Wow that Mercenary variant is seriously cool.
:dark_sunglasses: :ok_hand:

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That merc version is sexy :ok_hand:

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It’s also a bigger target, which is good since it’s the exclusive version.

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Summary

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/me votes to name interceptor as “Leopard”

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“Tarantula” :thinking:

1 Like

Weekly Update #122 ???

this train is late!

3 Likes
Summary

Suddenly no

hey there! The ships are really taking shape. one can see that you have much love for them. what one can see too is , that you dont need 500+ ppl to make an awesome game.

not sure if i baught any pack though. but i will. sooner or later.

5 Likes