The primary goal will be to iron out stability bugs. And to some extent, have feedback on the game game systems and balance. With the remaining amounts of time I won’t be able to improve gameplay ( even if you report that it sucks ) before alpha.
Balance tweaks however are possible. It’s actually a great concern of mine. With all the new gameplay systems, I’ve introduced a ton of new parameters and set “default” values for them. How many hitpoints each module has, how many credits a factory generates, etc… It’s probably going to feel off. Goal #1 in terms of balance is being able to complete a match within a reasonnable amount of time.
Of course, feedback on the new gameplay systems is also more than welcome, just don’t expect improvements there before the alpha.
I don’t have an exact ETA for the new patch. I still have a couple of things that are game breaking ( for example, missiles and torpedoes no longer work due to some internal changes ) and I have to address these before I can release a new patch. Originally I wanted 2 or 3 patches before the alpha, but I’m starting to think I’ll be lucky if I get a half decent patch for dev-tier backers to test two days before the alpha; and then an emergency patch on friday morning for polishing/balancing and ofc fixing any major stability bugs.