Hey everyone, it’s time for your weekly update! After an exciting week last week this week has been a lot more relaxed. It’s back to the regular grind working on capital ship weapons, implementing feedback from the Alpha backer weekend, and incremental patching. The release of the Alpha is just around the corner and there’s a lot of work to be done to get the core gameplay loop properly mocked up. Among other things this includes the resource system, cargo ship AI, sensors/radar, repair/re-arm, and carrier spawning.
A cruiser in its death throes
On the art side there has been work on some additional HUD improvements. Along with that we’re working on improving special effects, texturing improvements, and the carrier final geometry. We want to get to the point where we’re releasing a new patch roughly once a week but there’s a handful of larger systems that need to be completed over the next few weeks before that’s likely to happen. That’s pretty much it for now, there should be more to talk about next week!