While weāre at it, what kinds of roles is the Corvette made to fulfil? With this one big hardpoint, it feels like it is going for siege or anti-capital duty. From there, how does it fit between the Bomber and Cruiser, which have a similar role? In which case would we choose one or a mix over another?
I like the idea of ships throwing large bricks at each other Maybe some peat bricks for extra disruptive effects!
Speaking of throwing things, will we see mortar-style ballistic weapons in the game? I know they can cause some degree of imbalance, but they are so satisfying to use with practice. At present velocities they would require a huge amount of accuracy to land a hit.
Range will largely be determined by gameplay testing. As for the guidance algorithm we donāt have any specific plan for that just yet, I would like to investigate actual missile algorithms but that may not necessarily drive the final implementation.
If you want a good intro to missile guidance, look at the Modern Warfare mod for World in Conflict. They did quite a lot of work into modeling their missiles accurately.
Will you be simulating atmospheric effects on the missile?
In my internship Iām looking at improving the physics simulation of boats. While trying to find algorithms and research on high speed turns I found a thesis that did just that but for the purpose of maximizing hit probability of a missle by estimating the evasion radius and all that jazz. I didnāt really read the missile tracking section since it wasnāt what I looking for, but Iād be happy to forward it to you if youāre interested for the future.
@DrRansom itās just an optimization problem that minimizes drag and pretty simple to do actually, the issue is that wouldnāt minimize time to impact giving a greater probability for your target to evadeā¦still it could be done!
Itās publically availableā¦you could probably find it by googling aslan nazmi. Itās from some marine postdoc university. Iāve recreated his MATLAB algorithm for turns and Ive been using it for my own purposes.
Edit: Google ānazmi aslan high speed PDFā and it should be the 1st hit
His does trajectory optimization to minimize drag? What is the mathematical method used? For real-time guidance application, numerical minimization is usually viewed as far too slow.
Hence, missile guidance goes for analytical solutions.
I was just thinking about it from my own perspective, as I said before I wasnāt interested in hitting things with missiles but only how boats turned so I didnāt read the second half(the missile trajectory half).
It just sounds like a relatively easy minimization problem that any classical mechanics student could do. Maybe Iām overlooking a detail though.
Thatās something I havenāt really studied which is why it went over my head I guess. Iāve wanted to look into PID controllers and how they work for awhile now, but I just havenāt had the time for it. Iām currently trying to put together a continuous thrust algorithm optimizing for time/dV etc for orbits but Iāve only got around to reading and havenāt written any code yetā¦