Wallpaper - Give Us Your Best Shot! (Image Intensive)

Once it hits alpha the word should spread by itself like a plague, more backers will have access and new ones will emerge since 275$ for dev access is too much for many ppl, 110$ is not so scary.
Even if SC 3.0 gets out i think IB will have it’s share since ppl are crying for atmospheric planets landings as prooved in Elite Dangerous.

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Hearing that ‘Pew pew pew’ comment so many seem to make is one thing to overcome. As the game fleshes out with more team and gameplay rounds etc, over the next 12 months the games fuller vision will emerge and you guys will produce great game play videos. This will allow the game to shine in the wider gaming community.

I did like the short looped ani-gif meme idea one of you had. That sounds fun and worth looking for funny moments to loop.

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Thing is, when they say pew pew pew, they’re probably thinking something like ED etc. Which IBS, even right now in it’s pre-alpha state, surpasses in spades.

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If the vast majority of players of a game shoot at stuff the vast majority of the time, then the game is a “pew pew” game. Battlescape is currently a “pew pew” game and will probably release as such. They would have to put in some gameplay like EVE Online’s, where players can spend their session hauling, mining, salvaging, and building ships.

To players who are aficionados of shooters, I’m sure the “pew pew” tag is used for the simpler style of shooters that lack any serious game physics or tactical variety. As we don’t know what gameplay INS will come up with for Battlescape, there’s no way to know if Battlescape will evolve beyond even that level.

For example, to me, Planetside 2 falls into the simpleminded “pew pew” shooter category. Lots and lots of players, a wide variety of equipment, but the tactics are always zerg rushes. Just swarm the next objective. It’s the closest analogue to Battlescape that I know of, and I fear that’s where Battlescape will end up if the gameplay isn’t structured just right.

To bring this post back in line with the thread, the videos that will sell Battlescape as more than a simpleminded “pew pew” game will be the ones that show players doing something more complex than flying around shooting at everything that moves. They have to show typical gamers organizing and dealing with many different kinds of problems. When every problem is a nail and you give your players hammers, they’re only going to do one thing, every time. Pew pew.

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There is nothing wrong with general pew pew where skills are crucial factor, when RPG leveling and boosting ships with engineers like in ED given that huge amount of time is spent to do so, removing any skill factor and creating huge gap between players (paper ships and God mode) is what’s wrong.
As i get IB will be combat+logistics strategy and that’s perfect!

Some last shots before the land base and turret patch.

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Best shots yet! :heart_eyes:

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You have a really good eye for screenshots, and the 4k is wow. :smiley:

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Nice one SpaceJay! Really wished one of the upcoming weekly updates or a separate thread would give some insights about the different noise algorithms used (or the strategy to compose them) to create those formations. Very nice and natural!

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I’m sure with some complex, descent layered and mixed procedural noise and displacement in 3dsmax, one could do this. But I 'm not a coder, so would not know how to get that into a game engine.

Would be very cool to see Flav’s methodology. Would be even cooler to eventually experiment with and tweak those parameters.

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By the way, how do you pan out/back for stills?

Ctrl key, move mouse to pan/rotate, scroll too zoom.

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Note that flying low over this dark ice, you see it glittering under the sun which is particularly nice.

(For some reason the Sun is not aligned with its reflection, but I tried to find an angle where it isn’t obvious)

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Thanks SpaceJay. :grinning:

I noticed that too in a video shot.

Add in Assassin’s Creed Origins water effects and deformations (add-in like just flip a switch lets say), and your have tons of fun skimming the water with your craft and landing on it like in Interstellar.

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Aresthia in patch 0.2.2.0:

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:astonished:

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Variable winds confirmed cough
:wink:

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For SC backers who have accounts over on the spectrum forum. If you’ve not already, please go up-vote the first OP post on our I:B thread in the other games section. Upvoting the fist post keeps it high at the top of the section, upvoting other posts does not appear to affect the threads overall state (hot, top…etc).

If you feel like it, maybe also post your thoughts there and or some video/screen shots etc. The more people do then the ‘hotter’ the thread. Thank you.

Up-vote the first post.

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