Bumping this topic. I have made considerable improvements to the stability of the networking under heavy packet loss / throttling conditions. I’m using a small network tool called “Clumsy” to simulate heavy network conditions. I first tested the game with poor network conditions, but not unrealistic or that horrible, really. And to my surprise, the game did indeed behave very poorly ( ~300 ms ping average and 5% packet loss ).
After my improvements, I can now go up to 400 ms ping average and 15% packet loss, and the game is relatively playable. By “relatively” I mean that you don’t lose ship control as frequently as before ( it feels relatively smooth ), but turbo boost still causes small random loss of control. Firing is still unreliable, but vastly improved. I was actually able to dogfight in interceptor vs interceptor in such bad network conditions, but hitting is less accurate than in good conditions.
In any case, those improvements will be available in the next patch, planned for the next limited beta week-end ( early december ). Please give it a try and if possible, record another video similar to the OP, so that I can see if the game has become playable or not. Thanks.
PS.: in order to get a better idea of the real network conditions from within china, I would like to have a more accurate idea of the average ping as well as the packet loss. This isn’t possible to test on our server, but if you could give a try to some random servers in US East ( not even necessarily azure ), getting some numbers to refine the tests would be useful.
PS2.: the loss of connection should also be fixed in this patch.