Yeah that was exactly my question.
I need simulations … they always help me with complex/mindbending stuff …
Using vJoy and Sx2vJoy as emulator/translator.
Deactivating standard driver by offlining every axis and setting every button to Buttonpress (Generic). So it won’t interfere by simulating Keyboard presses.
Been trying out the Spacemouse Pro with X-Rebirth (which is now playable by the way).
Wasted a lot of time (like I always do) using an outdated version of vJoy, staring in disbelieve at screenshots that look similar but not exactly, wondering what I did wrong … yeah was pretty pissed after I realized that big “Download” image was actually the download … I was trained not to click those.
After that it was some getting used to and developing a layout that worked with the game. I got it set up that most buttons needed are on the spacemouse and in battle I use the keyboard as addition for forward speed control and activating weapons, also dialogue windows. I even use it to navigate menus. Feels pretty good to just pull down and press down to select.
As you may be able to see there isn’t a single dead zone, even in the game setting it’s set to 0 and allows extremely precise movement. Using translation and rotation gets into each other way though and needs skill to navigate that physical border. I think with enough training I’ll be able to aim directly without aim assist.
I’ll do a video when more comfortable with it.
I tried using the build in X-Celerator (an analog, one axis controller) of the Roccat Tyon too. It works and is precise. But the build in deadzones are gigantic. It has a starting deadzone of 15% and cuts of at 50% going to full thrust from there. That only leaves about 35% to be controllable. I hope they implement a setting in their driver in future updates to allow tweaking the deadzone. There’s no workaround as those are the signals the driver outputs.