Only 3 days left. Well, almost 2 days now. We’re feeling the pressure, not gonna lie and I’ve barely slept for a week.
We’ve been over-provisionning servers far over what we think the realistic concurrent players count would be. Servers have never been tested in reality with a high population of players, so there’s a chance we might have to reduce the player cap at the start, until we tune or optimize the servers. We currently have 10+ servers ready to boot up at any time, but the number of servers online will only get started when previous servers are full or close to. We’ll be shutting down most of these servers past the launch peak.
On the development side, we’re obviously out of time for any major new feature. We’re focusing on testing, tweaking, stress-testing the servers and the web backend to the best of our abilities, and of course “polishing” and bug fixing all the existing stuff.
On the topic of bugs, I’ll be spending the entire thursday fixing bugs or doing small polish work. To that end, it would be helpful to get feedback on what small bugs or features you’d like to see fixed before the release. These could be just a setting missing or not working well, a small bug causing needless frustration or a small improvement that has never got a priority in the past months / years, or even a place you think a tooltip would be useful. If I have time I’ll make a small dialog with instructions about how to play the game, the objectives, the HUD etc…
We’ll also do a last HUD minor work pass ( implementing the new combat vs exploration mode ) and a couple of urgent default key bindings changes ( right-control for missiles for example ).
Oh, and before you mention it, the bug about the HUD indicators at non-standard field of view has been fixed already, will be available in the next build. Along with the new sounds.