Roberts Space Industries - Star Citizen

Yes, dividing the community did so well Limit Theory doesn’t exist anymore. SC is lucky just to have a thread - they could be listed under ‘Games We Need To Know About’. Although ‘Games We Need To Stay Away From’ would be more appropriate.

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Limit theory is actually in developement again. The trouble was related to mental health issues of the main developer afaik, so you can’t really fault anyone why there was such a long time of no apparent activity.
I agree that splitting the thread is kinda wrong and a cop out in a way, but some people are not exactly rational thinkers when it comes to certain topics, thats why I think such a “solution” might be the best in the long run. As it is now this thread kinda evolved into a battle of opinions.

… yes, which of course is not related anyhow to the kickstarter owner’s multiple years absence (for some special mental reasons) but only to the forum structure. :face_with_raised_eyebrow:

With this thread being within the top 3 both for Repies or Views here, ‘Games We Need To Know About’ would explode this forum is lucky to only have one SC thread :joy: (but yeah I wouldn’t want more than two either, but for readability sake, I also think although not ideal, it might keep things on track better that way). But thats just my 2 cents, in the end it doesnt matter anyway if its one way or the other.

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I mean, we don’t need to have another SC rant every time DS farts something out, but realistically that relies on our forum users’ discretion to not continually post about these things. I’d far prefer it if this topic stayed fairly quiet until something new actually happens in the SC world rather than being a rolling feed of DS’s shit-stirring, though I’m also not suggesting we rule him out as a source when expressing discontent at that game’s progress.

TL;DR: It’d be nice if we all chilled out and focused on things that are actually going on in SC’s development rather than following the rumour stream

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I wish I could like the previous post a lot more times. haha.

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Funny how the only one around here that truly went into the trouble of actually responding to @JonnyRedHed initial question is @Topperfalkon .

For what I see, Lumberyard’s FAQ does not quote anything about warnings on MMO-kind for networking, nor did I find anything on AWS networking documentation. I may be missing some docs though, not doing an extensive search either and DS provides none on that side :slight_smile:

Although it is true that we have yet to see big multiplayer games designed on Lumberyard, some discussions point that ArenaNet or Riot intend to use it for their next game.
This may prove us that the multiplayer side is probably taken care of smoothly for at least 16-32 players minimum, but that would put us closer to ED than Battlescape.

So again, let’s be smart (no pun concisouly intended :slight_smile: ) and do our research and critical reading ourselves, like the gentlemen we should be.

And to conclude… the devs trying to work out the network on Lumberyard have currently the best opinion on how this engine handles network. And even this might not be the case, as the devs themselves may struggle with a correct usage of the engine. Future will tell us how it handles itself.

TL;DR
First readings indicates DS might be wrong for Lumberyard’s network. Wait and see :slight_smile:

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But what is the type of game? It’s one thing to put ten players in a MOBA onto a server, it’s quite another to put dozens of humans plus intelligent AI onto a server.

That’s the million dollar question :slight_smile:

Until they reveal their game (well, trailer first I presume), we’re left with pure speculation, especially with Riot since their only game so far is LoL.

As for ArenaNet, they’re more into the MMO genre, although their job applications from a year ago were around mobile development. Maybe a game card, similar to “Hearthstone” or “Elder Scrolls Legend”? That would be rather late I think, market is rather saturated now.

Assuming we’re still speculating on a Lumberyard usage from ANet, and that their project is focused on a MMO-like, I hope they’ve learned what limitations to search for and how to best handle some problems.

On “Guild Wars 2”, the PvP format has suffered for 1-2 years of “ghost players” for trains of 50+ players (forgot the technical name for the issue, sorry :frowning: ).
For the PvE side, some of their world event have been too optimistict on their internal capacity and resulted on huge lags and nobody enjoying the event.

However, apart for those particular points, the game was technically good. On a gameplay point of view, it could spark some arguments, but that’s another story :slight_smile:

Focus on SC : PTU first wave today for 3.0

Focus on DS : Not a good timing for Derek Smart xD

“Latest Star Citizen email just went out to the super elite such as myself. You can read it here”, “3.0 by Dec 20” … A few hours before 1st wave PTU release :smiley:

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So, why reply to my post and ignore what I said. He’s also not wrong, it’s what the email says. Also, first wave?

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@Kamui

Very nice. Great lighting. Hope they get it into beta.

So everything I’m seeing points to a lack of features, frames below 15fps, and physics/gameplay that are still utter trash.

Apparently, you can use cheat engine to force it offline, which improves the frame rate (lol?), but that seems bad for an mmo

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Next they’ll be selling frames per second. Then again, probably a serious cap on profit.

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Looks like CIG might be in trouble. They’re being sued by Crytek over copyright and licensing infringment. The entire doc is a pretty amazing read:

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This ought to end well.

Just the usual CIG drama. :wink:

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A company that is known to be in financial troubles and had to lay off people sues a company that is known to have a very comfortable financial position… sounds like a desperation move at first glance. Either Crytek really badly needs the money or the relationship has gone real bad behind the scenes already. You do not sue one of your (biggest?) customers if you expect to still be able to find a good and silent settlement.

No idea who has the better arguments, but we at least know who can afford the better lawyers.

In an extreme case, this could contribute to Crytek going bust and Cryengine ending up without any support.

Those allegations sound really serious though, and If they are true I can totally understand why they are suing. If this game license agreement holds water then RSI is done. The damage to cryengines reputation alone (buggy star citizen demos in the media) is so big that I have total sympathy for them.

Highlight:

WHEREFORE, Plaintiff respectfully requests that this Court enter the following legal and equitable relief in favor of Plaintiff and against Defendant as a result of its infringing conduct and other inequitable practices:
[…]
b. entering a permanent injunction enjoining and restraining Defendants from continuing to possess or use the Copyrighted Work […]

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You can release a lot of buggy mess with great game engines, that should really not damage the Engine’s reputation but the developers. :smiley: