I feel like trying to justify or interpret the amount of hype on some kind if linear scale as if any amount is ever justified or too little is not justified is pointless. I don’t base my enjoyment on how much fun some random amount of other people think they’re going to have and this gets into pointless levels of meta real fast.
Ill go over the reasons i’m “hyped” for star citizen, though. First and foremost is the ship combat, it reminds me of the old ICP in design and is incredibly indepth in detail of physics, ship design, and continuity. Independently operating thrusters with real physics impacts and specific routes through the ship that can be damaged is a huge step forward for space gameplay. None of that “press R and D and W at the same time to make sure your getting the most out of your ship” which always struck me as gamey if fun, now it depends on the real thrusting config of your ship how best it’s used. And im not just speaking based off their many well fleshed out design documents either, im talking about the gameplay already existant in their arena commander prototype. It’s already a ton of fun(when its not crashing or lagging) and i’ve experienced these points first hand. An unbelievable amount of attention to detail is present here and it’s a breath of fresh air.
Second, multi crew ships, walking in ships, and first person gameplay in general including FPS. I know a lot of people don’t care about this. I didn’t either until i played hazeron just thinking it would hold me over till infinity and then i understood how much it added to the game when done right, and how much i’d feel it’s absence. Im excited for this also because it’s the first step big budget games are taking into “everything games” where you have multiple layers of gameplay and professions from the top down from giant economic powerhouse megacorporations, to battles in space, to individual people. I really love it when games do this, (dust 514 was sadly a failure though) and i want to see more attempts and what’s essentially a fully featured hazeron.
Star citizen sacrifices quite a bit for this though, there’s the pay to win arena commander right now and annoyingly knife edge practices in regards to their business model. It’s no eve and will have instanced gameplay and lots of NPCs to fill in gaps. But, luckily for us star citizen is a lot more than the single player campaign/persistant universe/arena commander, it’s also a platform for countless mods and custom servers. Because they;re planning to give the community tools to hose their own persistant universe the possibilities in this case really are huge. Im more excited to see the mods that come out of SC than the game itself, i want to work on one myself depending on just how far the API goes.
Additionally star citizen has already far surpassed the quality of contributions ever offered up by infinity’s community, just due to sheer size and very rigid, clearly laid out requirements. I love you guys but just look at the redeemer which also has a fully fleshed out and animated interior.
(there is). been playing arena commander quite a bit this week, im only flying a shitty underpowered 300i that pales in comparison to the superhornets and mustang deltas some people have shelled out for, arena commander right now is without question pay to win, but it’s still fun playing the underdog when there’s so many novel mechanics and gameplay in just arena commander. Supposedly, they’re planning on an in-game “arena credits system” to try and break this setup without annoying people who’ve paid for ships to be carried into the PU.
Yesterday i was playing against 2 superhornets with only an aurora (the hands down worst ship, it’s like a tiny, slow, minivan that’s easy to shoot and has little firepower to speak of) and we managed to pull off a 3:1 victory regardless. There is fun to be had with the prototype, and it’s further along than the ICP was that’s for sure.