Planets in star citizen in the screenshot is 1000km in radius (EDIT: diameter) and they are still going with the handcrafted layer on top of procedural one. Plus they have also implemented planetary volumetric clouds, destructable trees and also in house editor tools for artists to handcraft the planets. And for the unaware, they can increase the size of their planets to how much they want with double precision 1000km planet is part of their game lore, not due to some sort of technical limit, they can make battlescape scale planets with their tech. lastly they have also implement oceans on the planets, and have gameplay prepared for underwater. Their ships can go underwater, also they are offering atleast 4 different ground vehicles.
(screenshot of ocean in the magazine)
calling star citizen a mess or a scam is unjust hatred towards the game and its development. Star citizens development progress and the amount of information they give and show to their community is one of the best, I have seen so far. I have learned a lot from their development approaches. Also calling cry engine some sort of outdated tech is also an ignorance, the cry engine that they started with is no longer the same one they have right now. They have revamped cry engines physics with their custom one, made the whole engine double precision, they are in the process of revamping its networking system which is targeted for year end alongwith a ton of other improvements, the cryengine they have is one of the best for the space game that they are building as its no longer the one they started with. I am not a fanboy of any game, I just love following the game development process of the companies especially those that are transparent in the space sim genre. And one last point, as I seem to be in form at the moment to write my thoughts out. In order to do what star citizen is doing, yes you need money, and if you can get that money, only then you can build a game of this scale else its a 1000 excuses of lack of funds and a dream. I am not hating on any game, but what I have seen is that the amount of money that battlescape raised during their kickstarter and till this point, star citizen raises it in a matter of 3 to 4 days or a week at max. Now thats the success of their marketing dept or any other responsible dept in this regard, and only their success has enabled them to make a dream game.
Following the development approaches of elite dangerous, battlescape and star citizen, one thing that I have noticed is that safe development or stable game releases eats up precious time and leaves you poor which forces you to cut down features and that buggy development releases and marketing / hype at the right time generates you funds which in turn allows you the ability to take more risks.
Just throwing a simple example in the case of battlescape that I learned over time is that if we go back to the 2010 tech demo, it was good enough and generated a good deal of hype (no matter how buggy the engine code would have been at that time) infinity battlescape kickstarter or game should have been launched with a single planet and multiplayer game mechanics integrated by 2011 as a minimum viable product. This would have made this game more famous and generated a good deal of funds and its development would be way ahead today, infact it could have generated the funds to develop TQFE by now and would have had a good large team. Safe development for a stable release or getting stuck in perfectionism in the code can cause you to lose sight on bigger things such as maintaining hype/marketing etc. Now the past is gone and nothing can be done about it, time is still their to make right decisions in the future, but this is a lesson for me as well as game developers in general that code perfectionism or delayed safe releases would leave room for others to grab the opportunity and this is exactly what has happened in the case of battlescape. star citizen / elite dangerous just threw vague ideas with limited tech demos and generated the funds for their goal and battlescapes fame and hype died down in process and right now, there are so many space games eating up the opportunity/fame/hype pie such as no mans sky, elite, dual universe, star citizen etc, that people dont remember battlescape when this game is shown to them or are unable to make out as to what does this game offers which others dont already, what is a unique feature of battlescape in the pool of space games and their features that are already out their.