Their goal is to make a realistic combat simulator based only on a realistic solar system, realistic orbital mechanics and only known technologies - not speculative but actually studied ones.
Anyone even remotely interested in hard-SF should check it out.
Also, here is their blog, where they talk about scientific accuracy in the game and why stuff looks like it does:
Here are a few videos from the alpha.
Note that the red and orange ābeamsā are projectiles, not lasers. Lasers are occasional green or violet flashes.
Iām sorry but that comment is kind of snobbish, itās one thing if you said I donāt care about Early Access games, but discriminating against Greenlight games when thatās basically the only way for a small developer to get their game on Steam is not right. Greenlight games are usually of lower quality than ānormalā games, but thatās because they are made by people that canāt afford the marketing needed to get their games sold on Steam and work on shoestring budgets, also Greenlight is basically the place for novel ideas, raw novel ideas.
Sorry, I didnāt mean it like that (I donāt care about greenlighting instead of I donāt care for greenlighting).
It would have been more exact to write that I donāt pay attention to Greenlight. I did at some point when it started, but the combination of overload and not seeing anything that really grabbed my interest, I just stopped. But I have nothing against the system itself. Assuming it is properly managed by Valve (and AFAICT it seems to be), there are fortunately enough people investing time in it to actually make it work.
But this one here, unexpectedly, did grab my interest and ran with it at full speed.
(Windows and Mac, with a Linux version planned afterwards)
I know what Iām doing this week-endā¦
Also reminder, the blog is full of very interesting things for any hard-SF fan, including what he and the beta-testers discovered as for what works and what doesnāt.
Decided to make this run on the āVesta Overkillā mission with a fleet of cheap and cheerful laser ships. Iām still experimenting with different combat styles.
Building large fleets of small ships is costly in terms of personnel, but life is apparently quite cheap according to the gameās lore.
Battle from 3:32
Thereās still a few bugs scattered around, and hunting down those last few missiles is an exercise in frustration; But messing around with different fleet compositions in realistic space combat was well worth the money.