Just wanted to share these:
I shared this thread on the Elite Dangerous forum, with credit to you. I see you already done the SC forums, cool.
Great. Credit goes to INovae.
Beautiful landscapes, I made an article about the screens too : http://www.infinity-universe.fr/des-screenshot-du-prototype-en-4k.html
Nice shots !
Those are beautiful. How was the performance though ?
Frames were 35-65 fps. Rough average was 45 fps. Very playable and often smooth. There would be a 2 second frame pause when capturing the screenshot. Running 2x GTX 980s OC.
thanks for the shots, i wish i could afford dev access
didn’t see this on the SC forums :I
I have a question for @InovaeFlavien
In the 5th screenshot(same one you used for the weekly update) why isn’t the shadow on the rings darker? My first guess is that the light from the moon’s host planet is lighting it up but that’s out of the frame and I don’t know if it’s actually there. I know I’ve seen screenshots where the shadowed rings are nearly blacked out ala real life, they seem very bright in that shot.
[quote=“Skyentist1, post:12, topic:2657”]
In the 5th screenshot(same one you used for the weekly update) why isn’t the shadow on the rings darker? My first guess is that the light from the moon’s host planet is lighting it up but that’s out of the frame and I don’t know if it’s actually there. I know I’ve seen screenshots where the shadowed rings are nearly blacked out ala real life, they seem very bright in that shot.[/quote]
The rings aren’t fully opaque and are scattering light, even in reality ( cf Saturn’s rings from the unlit side ). The problem is that if you treat the rings as an opque object, then from a distance seen from the unlit side you won’t see them, as they’ll be pure black. So I increased the amount of ambient light quite a bit to simulate that effect. Might have to tweak the values to make them darker, it’s just a matter of finding good settings.
Thanks for the reply. If my opinion counts for anything, I wouldn’t mind seeing it darker as one would in life.
Yes, but my point is that if you make them black like in reality, if you’re on the unlit side the rings becomes invisible. It looks strange.
Ahhhh I understand what you mean now. Well, I would be a fan of as dark as possible but still able to see and play and obviously will require testing/tweaking stuff.
Thanks for explaining.
I’m sure you knew this Sky, but for anybody wondering, it’s gameplay over realism when the two disagree.
However, that said, I would like to see pitch black/invisible rings. It would be a good place to activate active sensors to display the rocks on the HUD, or hide in.
That’s what I meant by tweaking it and finding the best compromise. I would definitely lean towards gameplay in that case as well. Seeing pure blackness isn’t fun and I didn’t think about what would happen if you were in the ring at that point.
funfact: I had a total brainfart and actually had to thesaurus “agree” to think of compromise. Just one of those times you can’t think of the word and you know it exists…
I’d bring the ambient light down a notch. Right now the shadow looks too subtle.
it looks strange because we are not used to see rings in reality (just in pics) but i really apreciate when games takes real darkness into consideration, i loved how minecraft used that in some degree, and i missed that in games like GTA V. I think you still can have real darkness without being annoying for gameplay, using the HUD and the ship’s light source. If there’s something i hate from ED and SC, is the space ambiental light and the lack of darkness, it looks like a ps1 space game, even FFVII pulled that out better on the Sephiroth meteor’s sequence…
I completely agree, I dislike games that artificially increase ambient light for gameplay purposes. I’d rather have real darkness and a switchable night vision mode for navigating in the dark.