So I was having a browse through the Steam discussions for this game, and it is clear the game is suffering a bit because people are disappointed by the low player numbers and relatively high cost.
Now, at this point in development, I actually don’t think this is too much of an issue - there are big gameplay components that still need to be implemented (e.g. missions, loadouts) before players will stick around anyway.
Price-wise, I think it’s actually good to discourage the impulse buys at the moment given the incomplete gameplay. It will hopefully prevent people getting the wrong idea about the game, despite it being clearly labelled as Early Access.
Infinity: Battlescape is currently only £5 (excuse UK currency) less than the upcoming Star Wars Squadrons. This is territory I do not think we should be playing in further down the line. In order to be successful, I do agree that the price will have to drop in order to pull in more players.
Speaking honestly, if I was coming to this fresh on Steam, I would be very intrigued by this game but would not want to pay £30 for it.
Anyone else in the old guard have thoughts on how this business model is working?