Pixel City - Procedurally generated city

also https://www.cs.purdue.edu/homes/aliaga/cs535-12/lectures/grammars/proc-mod-bldgs.pdf

While we’re at it…

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Such a shame Subversion never got made. That tech is pretty crazy…

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Now a slight variation to procedurally generate more random shaped roads that are not a grid structure, using odd shaped areas unpopulated by buildings as car park areas and green park areas. Add trees, fire hydrants and other oddments.

You have a procedurally generated city for games like GTA so such games can be different every time they are played.