I’d normally caution against putting too much faith in this sort of book. They tend to be chock full of survivorship bias and make mass generalisations across very different commercial environments, but it probably won’t hurt to consider the general points you listed.
Oh, and I’m going to be making points based on Battlescape itself, as the future of Inovae and everything it’s going on to do is based around how Battlescape performs. I’m sure everyone will be more than happy to slog through growing pains that follow a big hit.
It’s kinda funny that you miss what Inoave is doing differently to the competition after that great big spiel.
When almost everyone else (who counts) is going for big detail with resource intensive features like full ship interiors and animated character models, Inovae are using the savings from lower detail environments to go for far larger scale combat with vast numbers of ships and quantity of weapons fire.
It’s a tiny team with limited funding and resources, so they’re playing to their strengths on that.
(Obviously, there are other small indi studios making lower detail space games on the cheap, but none of them have years of prior work sunk into a dedicated game engine built from the ground up to do that job well.)
Onto covering the specific points and plastering my opinion all over them:
1: Inoave have made something offering 10 times the battle size of anything else I’ve played outside of barebones tech demos by sacrificing a level of detail they wouldn’t have been able to deliver anyway.
2: Are providing an experience with that scale of combat not offered by anyone who could be considered their competition.
3: Have a dedicated custom built game engine, unlikely to be replicated any time soon by studios that start offering a similar product.
4: Don’t hire people you hate. Don’t let the community turn into a toxic cesspool. Got it.
5: What, no epic store exclusivity deal? (That was a joke. Please don’t.)
6: The studios with the resources to compete with what Inovae are offering probably wouldn’t bother, and the studios that would want to take a market share probably won’t have the capability. At least for some time.
7: The Inovae Engine isn’t an edge by itself against larger, far better funded studios. How the engine is being used is what provides that edge.
8: (My own addition.) LUCK.
Just to finish up; there’s no big obvious reason why Battlescape shouldn’t be able to succeed beyond the whims of market exposure and social media algorithms. After all this time, all we can really do is hope it gets a fair shot in the limelight.
Oh, and hype the hell out of it to everyone we know.