Maybe that’s the way they should have gone instead of taking Sonys money…
[quote=“Agamemnon, post:531, topic:204, full:true”]
Sony wanted the game out and their money back. Same as any other company out there.[/quote]
Publishers tend to be very short sighted in that regard. They want money NOW. They seem to ignore the fact that things might go smoother if you leave things to cook for a while and have a better day 1. But they don’t care about that stuff, just the money.
I can at least say that since this update it is at least a playable game again
If they had a sense of humor (or not) they would have added No Mans Sky to that list.
And, sorry to say, Limit Theory which started so promising but seems to have already ended up in a kickstarter-fraud with every communication completely quit.
Well, NMS got released, so it’s the opposite of vapourware. They’re also working on the game still, and the Foundation update almost makes it worth playing.
LT’s problem is that its only developer burnt himself out trying to do too much. Maybe someday it’ll get back on track, but it’s not something to hold your breath for
Yeah LT had some good ideas but the guy pushed himself onto a knife edge so that any complications would mess him up completely, which is exactly what transpired.
He will probably have to start working to continue the development, but then that will further delay the releases which would essentially render it vaporware.
According to some backers he is trying to convert parts of the game to Python after failing to get LTSL working:
at least NMS, compared to SC, is starting to deliver (but they aren’t there yet), tho Hello games did an awful decision of releasing the game unfinished, but they had something in their hands previously, and it’s their engine, so they can do stuff fast once they are set (and they are) pretty much like minecraft did, the problem is that Hello games promised things ON RELEASE, and minecraft devs didn’t, and that’s a huge difference (and building hype didn’t help either). About LT, it’s the first time i hear about it, sad to see so many frauds on kickstarter.
@ThornEel i bet an Early Access stamp would have changed the whole story, or put it as “beta” or even “alpha”, Hello Games just needed a good RP, Sean Muray as RP was the worst mistake ever.
Josh is not a fraud. In fact, he’s the exact opposite - an idealist. He worked so hard to make that thing a reality that he did himself serious harm. Josh’s greatest failing is that he believes that he can do far more than he can. I took him to task years ago for suggesting that one person could, in six months, build a game. It can be done, of course, but only for a very simple game. Josh’s vision for Limit Theory was massively greater than anything that could be built in the timeframes he imagined.
Josh needs guidance in his career, and working for a startup with an experienced team would be a perfect match for him.
So don’t go cynical and accuse Josh of fraud. Just accuse him of being naive.
Completely agree. His backers have been relatively supportive of him too it seems. I really hope he finds the strength to continue on with it at some point in the future, but every single-man team like this risks hitting these problems and it only gets worse as you add complexity.
Time will tell. Currently I doubt a lot that we’ll see much more content for NMS, there is no reason for Sony to push it anymore. The money is payed, the name of the game and Hello Games is burned as hell, and the player community has gone. Every new purchaser will stumble across a major negative rating on steam. There might be better investments or brands for Sony.
Personally I feel bad for Josh as he has/had a nice dream and goal, and due to the illness he faced, and I agree to you JB47394 and Topperfalkon.
But, I think he can be accused of having taken 190.000 USD esp. compared to I:BS and having completely shut down communication to the people on kickstarter for a very very long time. The LT forum is full of speculation what he might be doing or not iat all, and very very few posts in his forum here and there by him from time to time. In fact his last kickstarter update is nearby 1 1/2 years old.
If he doesnt want to touch public personally , e.g. due to his problems, is understandable, however he can simply have someone do that for him. Being naive in the youth, fair enough, we all were. But, hiding is never a good solution, especially if you were payed that lot of money. Even simply saying “Sorry, I need to delay because of A,B,C, I even dont know for how long” is better than fill-with-nothing. Calling this behavior naive is IMHO not fair to the people that payed. If you call it fraud is a philosophic discussion and for sure (!) he didnt intended this so it might be the wrong word yes. But even if you had good intentions, you don’t take money and disappear.
I also hope he finds the moment to jump on the train again in the future depending if he really is able to do it (I have that feeling he got lost in complexity) before it ends worse for his health which should be most important or him losing more time of his life - or simply and officially call it a day, there is nothing wrong with it.
oh sorry, didn’t mean to say LT was a fraud, as i said it’s the first time i hear about it, guess i didn’t said it propperly, but my statement about the frauds is mean to be there, just not including LT as i don’t know nothing about it
you are right about sony not pushing the development of NMS anymore, not just because the money is there, but because they are just the publishers, as they are for many other indie games, it just happens that Hello Games, instead of money, they requested marketing space by Sony (Sony usually just give money away in exchange to be the publisher, and doesn’t put a finger on development), and Sony gave them what was requested. Different story is when they OWN a studio (like Naughty Dog, Japan Studio and Guerrilla games -there are many more in the list- ) where they DO put their fingers in development and marketing.
But Hello games WANTS to push development, not just because they might love thier game, but they have a name that got ruined by a bad release, and they want to fix it, time will tell if their efforts will work or not, but at least they are showing off what they can do, i don’t own NMS but it’s easy to see that the last patch was a great improvement, and gives way more gameplay than games like SC as far as it goes (again as SC is in development, this can change at any time, but if you ask me, SC is not really close to that).
The first thing any psychiatrist would have told him is to gtfo of that forum.
Best hope is he went back to viewing the game as a hobby project and will release it quietly within the next few years.
NMS made it to Steam’s Top10 grossing list for 2016…
It’s interesting to see that time and time again, games with a disastrous launch sell like crazy. NMS, Destiny, Watch_Dogs just to name a few. It’s all about the pr nowadays it seems. About bad pr.
…
Which kinda sucks, to be frank.
I totally forgot this game existed, but hey, they have an update!
“It’s been an exciting, intense, and emotional year for us at Hello Games”
I bet.
I really wish they would change the flight mechanics but then I guess their loyal fans would probably riot. I don’t mind doing endless monotonous things in a game like NMS, but if the primary means of moving around is not enjoyable then it falls flat.
Yep q an e must remap by offset to left and right
Lol, now it’s 60% off in the Steam Store. Massive update inbound, but I’m not sure they can repair the “Mostly Negative” review rating on Steam…
I’m vaguely tempted, given how much open-world space games attract me, but I feel like I’d be wasting £16.
Update trailer
At least low flight is official now. Also some kind of strange multiplayer feature. I wonder if there is any meaningful interaction or you just spectate on someone else’s game.