I am also very slow to leave planets. I keep using those beacons and getting new map points. And if you scan while you’re in space it will often give you a new location on one of the planets. And I can’t seem to make myself leave a system while there is an undiscovered animal or an active map point.
I also love the language discovery. It is really great to be able to finally understand what most of the Korvax are saying to me. Unfortunately I am now in Vy’keen territory.
It was a funny moment in the book (as a breather from all the orc slaying), where the heroes entered an ancient dwarven labyrinth. The dwarf in the group immediately started admiring the great craftmanship and pronounced that anyone who isn’t a dwarf would end up immediately lost in it, with no chance of escape. When asked, how they should navigate the labyrinth, the dwarf put his hand firmly on the left wall and said, with a stern face: “Stick to the walls. Always go left.”
What should I say … That shit works (of course you can easily create labyrinths that can’t be solved with this “navigation technique”, but rarely people take these rules into account).
Learning languages in games is a concept I haven’t come across until some time ago (I am pretty sure that there is also language learning in older games, iirc also WoW, but none of which I played), and it is a mechanic that I surprisingly really enjoy. I started to come across it in a game called wander, where finding stones and learning a language was basically all there was to the whole game (I wouldn’t recommend anyone buying it, although I can easily end up spending hours, just … wandering … around).
Well, you could of course try something akin to multithreading to solve the labyrinth faster, but in a fantasy setting, it is not really advisable to split the party ^^
Using path-finding algorithms like A* is not really an option when you can’t see the whole maze, a human might even be more efficient than most algorithms when the whole puzzle is known. The ‘left wall’ solution can be used in practical situations with next to no information, which is very nice.
I put in about 42 hours and haven’t seen a new blueprint in ages. I’ve only visited 8 or 9 star systems as well and don’t feel any great draw to play it again.
I’ll probably wait until Hello Games release some content patches, not bug fixes.
I don’t like Angry Joe much, but I think his video was the most poignant.
I feel so bad for him. And it really goes to show how that 2 hour limit for refunds is messed up. He loved the game at first, before he went on to see how empty and unfinished it was, and how it wasn’t a $60 game.
In fact, it almost seems like all the empty promise were built around that 2 hour limit. Why there were embargos on reviews, and so on. They knew the vast, vast majority wouldn’t be happy after 15+ hours or in some cases even 6 or less.
After the initial showing at E3, everyone was hyped for no man’s sky. Infinity was never at E3 or a similar event, I think we did ok for internet based promotion.
Figures for PS4 users are probably only known to the devs, but they’re certainly not any better.
As @lolsparta4 said, NMS had a huge support of Sony and a wide media coverage. All that marketing is not free… therefore the outrageous pricing of 60 bucks.
Those numbers are meaningless without some kind of of reference. Like, what are the typical D3, D7, and D14 retention rates for a single player console game, and what do those CCU values mean in terms of retention rate? My only point of reference is mobile f2p games, where 10% 2 week retention is completely normal.