It appears the game got nearly a million in preorders between PS4 and PC.
On PC, there was 217,000 playing during the launch hour concurrently.
That's $30million in preorders or close to it. That's plenty for a 15 person team that spend ~2 years.
Pricing is a function of a mix between subjective cost, and making a return on investment. Well, unless they really spent $50mil on marketing (I don't think so), they would have made bank on a $30 price point and people would have been much less ticked off.
You can have a game for $30 that cost 5x than a $30 Paradox game to make if it sells 5x as many copies.
This is very simple. Very, very simple.
Again, this is another of one of the big lies.
They showed gameplay, and said it was the game.
People did not get the gameplay they showed.
It doesn't look nearly as nice as the pre-scripted E3 trailer. In every way it's worse.
Even on the video on the Steam store page right now, which passes itself off as being gameplay and not a CGI trailer, as it's in-engine with similar graphics, is a lie. It's pre scripted and you can't experience numerous things in it.
The whole thing is a lie. That's why people are pissed off.
They're not pissed that they "filled in the blanks" because they were vague, which they were. They are pissed because they were shown and told one thing (and are STILL being shown lies) and given another.
There are people that have gone from galaxy to galaxy. They found out that going to the center just teleports you to a new galaxy. They've gotten maxed upgraded drive that lets them go to all the stars. That stuff people were shown is just not there.
You just have boring big invincible ships with a few turrets to destroy for credits, that's it.
And you know they had the assets pretty much to add way more interesting things. Besides better planetary terrain gen, they could have had like huge crashed capital ships on the planets using modified models of the space ones, that could instead of the same drop pods and outposts on every planet. But nope. It's so rushed and crap.
And not only that, but they've made some really stupid design decisions that make you think they had no one play testing it.
Like there's so many things people are complaining about, that I see and complain about that I haven't mentioned here, that are like "COME ON, did anyone play this and not say that to them"?
It's mind numbing.
It's a bad game at any price point and should have had another at least 7 months with a few dozen more QA and testers.
At least you have these $15-$30 games that yeah are much more simple and not as pretty as the prettiest parts of NMS if you're lucky to see them and ignore the bad popping and LOD, but those games are at least well DESIGNED and FUN.
Like the refilling shields and mining tool and stuff in NMS. Life support is automatically refilled from your inventory, but others you have to manually pause, open your inventory, and click crap to refill it.
It's like "Gee, there's nothing to do in this game, lets... add some more buttons for people to needlessly click". NO. IF YOU FEEL HAVE TO DO THAT YOU HAVE BIGGER DESIGN ISSUES TO DEAL WITH. They are just plain idiots who I'd not trust to design any other game again.
Btw, I loved that "Worth a Buy" review. That was pretty hilarious. So are a number of his reviews.