I had a thought. If you had a enough good modders create content for Battlescape, you’ve essentially created a community of people who can program for your engine. It would be a great place to recruit future team members for I-Novae, growing the team with time so that bigger projects are feasible.
It cuts down on training when someone can already use the software. So, if there was any feature that I’d suggest really reaching for, it is modding.
Modders who create excellent graphical mods would be highly valuable. Also, anyone who manages to make innovations on the procedural engine, making more planetary variation and improving the feel of planets would be highly useful to making a game like TQFE.