That would be pretty awesome, although I suspect it wouldn’t be able to handle the complex voting mechanics in play in our games. I might look into scraping posts from the thread and writing my own primitive vote counter.
I’ve considered including that rule. It’s impossible for me to enforce (especially with some players knowing each other IRL) but I think the crowd here would probably honour it. Maybe I’ll try that next game.
Definitely including that next game and enforcing it harshly. i.e. players eliminated as soon as they fall below the per-day requirement with no warning (which can waste a day).
I definitely include a lot of roles, both for innocents and wolves. There’s been general agreement whenever I have asked in the past that people like the amount of chaos I introduce into my games.
Also tbh it’s just more fun to watch games with lots of roles and cackle maniacally at the many conflicting plots coming together
You mean the subsystem type of stuff we’ve done in some games as a replacement to roles? I made that up myself so as far as I know that’s unique to how we play TWG.
Agreed, wolves win far too many of my games
I could run a game with less roles, thoughts from any other players?
I plan to run another game quite soontm