Iāll pass. The issue I have with these games is I get completely obsessed. Assuming I donāt get killed early they can last a month or so and I have a habit of surviving to the end, which means dedicating a months worth of my free time.
As for myself. Iām not sure. Only really played Mafia with this community and there wasnāt any ātrainingā lately ā¦ although thatās quite representative in a way.
If I were to play Iād get sucked into it and Iām working on a project with a pretty hard deadline at the end of summer that I canāt afford to miss by daydreaming about wolf
4 days, 3 wolves lynched, last one conceded. There are a few things that I noticed that stand out from our games.
They have a bot that handles the voting and apparently all communities that play regularly also have bots, maybe @inovaekeith can install us a plugin, there surely must be one for Discourse.
They play in the open, private messages between players that are not wolves are not allowed.
There is a minimum post count per day cycle.
Our wolves are hardcore, they have two mafia team setups and only one of those has a single wolf with a role.
Most players honored logic.
Our games use RP, the only RP there was end of day RP, but even that was not personalized.
Could you elaborate on this? Do you mean just the fact that we have so many roles to mess things up.
I think the minimum post count would be a good rule to make moving forward. Not sure how I feel about no private messages but it could be interesting. Sort of makes playing as the wolf a bit less stressful because you donāt have to worry about the private scheming in addition to the public scheming.
Well, we give wolves roles, which makes them even more powerful, also everything being in the open is actually better for humans, because there are no cloak and dagger alliances flying around. When everything human is out in the open, humans all need to make decisions with what everyone knows, so everyone argues and discusses with everyone, makes the game much more interactive and transparent.
Oh, one thing I forgot, they donāt have a medic role, with every death the alignment and role of the dead is announced, I mean martin is really tough on humans.
That would be pretty awesome, although I suspect it wouldnāt be able to handle the complex voting mechanics in play in our games. I might look into scraping posts from the thread and writing my own primitive vote counter.
Iāve considered including that rule. Itās impossible for me to enforce (especially with some players knowing each other IRL) but I think the crowd here would probably honour it. Maybe Iāll try that next game.
Definitely including that next game and enforcing it harshly. i.e. players eliminated as soon as they fall below the per-day requirement with no warning (which can waste a day).
I definitely include a lot of roles, both for innocents and wolves. Thereās been general agreement whenever I have asked in the past that people like the amount of chaos I introduce into my games.
Also tbh itās just more fun to watch games with lots of roles and cackle maniacally at the many conflicting plots coming together
You mean the subsystem type of stuff weāve done in some games as a replacement to roles? I made that up myself so as far as I know thatās unique to how we play TWG.
Agreed, wolves win far too many of my games
I could run a game with less roles, thoughts from any other players?
I have the assumption that Iām a wolf in Martinās games(because I have been for every game weāve played but one) and let me tell you it makes me anxious just thinking about having to deal with it. I agree though it definitely adds to the game.