Continuing the discussion from I-Novae: Engine Screenshot Thread!:
You’re correct the engine market has change dramatically since we first started trying to commercialize the I-Novae Engine. I think it’s likely we’ll be following industry trends and focusing on indies. For starters we’ll probably give the engine away for free as mod tools for those who purchase Battlescape. We’ve also talked about making early access to the engine available as a pledge tier during our Kickstarter campaign. After Battlescape ships our goal is to make the engine generally available to anyone who wants to build a game with it. At the moment I think a simple subscription license could be a good way of doing that. One problem is that, unlike UE4, I don’t think we can afford to give our source code away. Epic isn’t really doing anything all that different from Crytek or anybody else. Their core value proposition is in their tools and with their dominant market position they can easily defend the Unreal Engine source code. We have a very unique technology and we don’t have the resources to defend it like Epic does. This creates a unique challenge for us in terms of figuring out how to price our technology. We’re going to need better documentation because people can’t just look into the source code and we won’t be able to accept pull requests from the community.
Overall we definitely want to make our technology available to indies and our strategy for doing that is going to evolve. A lot will depend on our Kickstarter so it’s difficult for me to give you any sort of definitive answer in the near-term.