I think you misunderstand how this works. If we compare you to AAA game companies, it’s because you set things up that way. We’re just the consumers of your screen shots, blogs, videos and other published works. The net result of having consumed that stuff is that we have high expectations; you’ve been publishing AAA stuff.
If you presented more stuff that wasn’t AAA quality, then our expectations would be adjusted. Instead, you talk about doing things that AAA studios don’t do. Hundreds of twitch-controlled ships in a single fight. Seamless travel through planetary systems. And so on. You’re trying to build hype, and you’ve done such a good job that expectations are through the roof.
Keith did a good job of responding to my comments about lighting. I said “This is a weakness.” He said “It could be addressed, but there are limits to what we can do, so it won’t be addressed.” Perfect. Enough said. Do that more often and expectations will be reset.
The problem with the second shot (for me) is that there is a disconnect in presentation. The environment is crisp and clean while the ship (or ship texturing) is not. That ship doesn’t belong in that scene. Having all the visuals on the same page is important.
It may be nothing at all, because the Hellion seems to be a kind of second tier model, and it’s used in a close up. If an appropriate balance can be found between polygon counts and texture quality, my brain won’t look at a scene in the Kickstarter and say “That looks wrong”.
To be clear, I’m not calling for AAA ships in a AAA setting. I’m calling for a match in all the visuals. That covers the environment, the mechanicals, the UI - everything. The entire game needs to follow one aesthetic style, and the ship on the planet surface seems to be a break from the other stuff that Hutchings has posted here.
I also happen to place a much greater emphasis on gameplay than visuals, so I’m constantly dismayed that 99% of discussions revolve around the visuals. But when visuals are presented, I discuss visuals. Give me half a chance to discuss gameplay and I’ll talk about that. For years. Just like we used to.