Over the years we didn’t see a lot, then we started to get more frequent glimpses into the engine over the last couple of months.
What we never did though, was hear anything other then non dynamic music that was placed over a Video. There was some sound in the 2010 demo, but since then, all advances we saw for the I-Novae engine were very visual.
So I ask: "How does the I-Novae Engine stand currently when it comes to audio? What is integrated? Have you or are you planning to integrate 3rd party Audio Middleware interfaces like fmod or wwise to allow sound and music designers to work more independently from the programmer(s) or is there 3D sound, that goes beyond just surround?"
I know, there’s no sound in space. But it is on planets with atmospheres and inside your ship, when you are hit for example, and I think I-Novae will probably go the route of “Simulated Technobable Sound” anyway.
What I want to emphasize is that, with video, we normally only can see one direction at any moment, while audio allows to render the whole surrounding of the player all the time. It can enhance the fidelity of the game immensely. Additionally when combined with a head tracker (e.g Oculus), you could make use even better biodynamik 3D sound.
This was nearly never discussed on here, as, obviously, it isn’t the main attraction of the I-Novae engine, still, leaving out such a fundamental part completely from discussion is neglecting all the possibilities we humans have to perceive.