[quote=“Arkenbrien, post:80, topic:554”]
Should we expect that ten players besides the pilot manning the turrets to sit in there going back and forth a million times just in case on that million and first time it comes under pirate attack?[/quote]
That question, and myriad like it, is answered by understanding two simple rules.
One player can operate any or all of a ship’s weapons
One player can designate only one target at any given time
Actually, this specific question can be answered by observing that a freighter that makes a run a million times without seeing a pirate but once won’t bother putting weapons on his ship. They are a pointless expense.
From there, think about what you would do if you were on a freighter and saw pirates either frequently or infrequently, many or few, strong or weak, and those two rules above applied to you and anyone else on the freighter.
The short form is that when you encounter multiple enemies, you tend to want multiple friends. It doesn’t matter if the enemies are in one ship or multiple, nor if your friends are in one ship or multiple. The gear everyone controls clearly plays a role, but so does the number of players. In a multiplayer game, that’s the way it should be.
[quote=“Arkenbrien, post:80, topic:554”]
Even for a combat oriented vessel, manning a turret does not seem like an awful amount of fun unless you are looking for fights (and having a good bit of luck).[/quote]
The only time players will be dedicated gunners (controlling some number of the ship’s weapons) is when it is known that the ship is going to be in a fight. They are known as combat ships. That’s what they’re for. They are trotted out when there’s going to be a fight. If a game is designed such that players have to rely on luck to find interesting gameplay, then the game has other problems.
