Only a few people in the community will know me as I’ve kept my head down from the community. I’ve been following this entire project since 2008 when I first heard about it. I immediately added the site to my favourites and have been checking the site and reading all the community posts everyweek since then.
I’m very happy to see that finally the I-Novae engine is coming to life, and soon too hopefully Battlescape (and maybe even the Quest for Earth in time), with more and more information.
I’m hoping to get to know more people within the community and will look forward to playing the future games with you all.
Hope everyone had a lovely Christmas and have that you all have a fantastic New Year as well as 2014 is going to be a good year
sigh I find it a pain in the neck to have to defend procedural game engines anywhere… it seems everywhere I go on the internet to share my fascination and excitement about procedurality, someone pulls it down.
I’m a backer of Star Citizen, as I do look forward to it on its own merits. But there’s a thread about I-Novae on their forum (in the Subscriber’s Den), and everybody there seem to be under some kind of delusion that CIG can do seamless planetary entries and vast planets using the Cryengine 3. I am not an engine programmer, but I do think that is a delusion. AFAIK the Cryengine 3 does not have the ability to procedurally generate awe inspiring terrain as I-Novae can. So even if they could have an entire 1:1 planet, they would have to build up all the terrain manually.
Anyone else noticed this intense resistance or hesitancy to accept procedural generation as a way forward?
To my mind, procedurality IS the future of games design. Because, all of the arguments against it are usually straw men arguments. They will claim that it will be too vast that it will be empty and boring. I mean, even in such a vast engine as I-Novae, you could theoretically STILL build a tightly controlled and scripted single player storyline… just like any other space game out there. The difference would be, a far better visual and immersive experience.
I tried to explain on that thread that we can still appreciate I-Novae, even if Star Citizen is being made for Cryengine 3… which I am fine with. We can appreciate BOTH - for their own merits. But these people on that forum are total fan boys.