@inovaeflavien I just spend an hour (I think it is more by now) fiddling around with different input profiles.
It all started with me wanting to create my Dream “Hybrid” Setup with switch-over. Now having waited long enough for that bug that hindered me to do it to get resolved I decided to use third party tools. Halfway in the process I noticed an error Message reading “Event ShipYaw is an axis, but does not have any secondary axis key signed to it”" which I have never encountered. This was due to me entering something manually into the xml because I was using two vjoy devices. Anyway, I figured the mapper actually had different naming model for vjoy 2 and I just had to map them using the mapper … I think I’ll just do that from now on, it seems to work pretty well.
This error made me curious and realise that I didn’t even test if the bug still persists … so I went back to my original Hybrid and other Profiles and went back to basic with just one device and no external tools. I noticed that now, when “view” (Freelook" is active. Pitch and Yaw are disabled. No matter what configuration I tried. And I tried about 8. With and without Secondaries. With different Input method. With some keys set and other not. As soon as I pressed that view key, pitch and yaw stopped to work even if ship controls and view controls were on two different devices, mouse and joystick, pitch and yaw still ceased to function as soon as I press the view key.
Oh … I just remembered that you mentioned that there’s a special case when “view” is not bound at all …
Ok. I got it to work this way. Just no way to switch it over ingame. It seems that either you have “freelook” switch and have to live with disabled pitch and yaw during freelook or freelook is always enabled.
Is that intended? When can we expect to get back the option to fly around in 6DOF with an option to switch between freelook and fixed again?
I tried to work around it by constantly recentering the view … but the recenter gets aborted if the view is changed. So that doesn’t work either.
I though I could make this work with external tools but guess the game distanced itself even more from the possibility since the last time I struggled to get my dream setup going.
At least it appears this bug has gone … because the whole possibility of “switching over” and reproducing it has gone, ha. I wouldn’t call that solved though. More like terminated.
During my testing I found an interesting mode … that is “Virtual Navigation Cursor” with freelook always enabled. It’s like the pilots head is leading whatever he tries to steer towards. I’m sure it isn’t practical to pull the most optimal manoeuvres like that but it sure looks very smooth and pretty. It’s extremely liberating to have an instant response to ones inputs.
I looked at this again today and found there is a way to have the functionality I want by implementing the free-look switch externally. Enabling and disabling the respective axis.
So the game thinks it’s in constant 6DOF + constant Freelook enabled but I limit the input it receives by enabling/disabling the respective axis with a third party program…
I jumped into the corvette and it was great! Will try the destroyer now. Exciting.
joystick0button116 = vjoy 2 button 17
joystick0button117 = vjoy 2 button 18