So I just spent about an hour in the game just flying around and trying to complete objectives. I helped torpedo one small station to death (it was mostly gone anyway) then moved on to Eupraxia Station (the large wheel-and-spokes station in Sarake orbit).
This was interesting. First off, I realised I could lock torpedoes from 100km away, which was kinda cool but without subsection targeting also useless in the current build. Then I got closer and discovered a larger battle going on, but I moved too slowly and the station defences soon picked me off.
Shortly afterwards, I respawned into a cruiser and proceeded back to Eupraxia. Again, the lack of subsection targeting was a problem and I had to fly around like a very large, slow fighter shooting at whatever was in front of me. It was hard work, but paid off and I caused a huge amount of damage to the station across the space of about 20 minutes. There were lots of NPC smaller ships buzzing about too which distracted the station guns. When they’re able to target better, capital ship weapons will be brutal, and definitely a priority target for the other team.
At last, I returned in a bomber and launched my last couple of torpedoes at a defence turret, the whole station went down and the team was rewarded.
I-Novae, you are creating a truly awesome game here. The battles feel epic, taking down stations systematically is fun (pending balance and further tweaks), and everything is set within a visually awesome environment. I still can’t get over how beautiful the stations and planets look as you circle, blasting fire out. Then the explosions start and it all gets even better.
It really does feel like being inside one of those epic battles from a sci-fi film!