Gameplay ideas:
- human player delivery missions
– smuggle needed supplies in war zones
– trading, get what you faction needs and deliver - engineering, fix the damage
- Cities!
- Weather changes
Track IR 
Gameplay ideas:
Track IR 
The issues I have with killing interceptors when I’m in an interceptor is 1) I’m a terrible shot and 2) I lose the cross-hair often in combat. I’m pretty sure they are working on #2.
Something I would like to see is shorter bursts from weapons. I wouldn’t want them to slow down the rate of fire, just a more limited effective rate of fire (though keep the high cyclical RoF).
Where can I find the instructions for alpha backers to download the game?
This thread answers all alpha related questions
Hi, I am trying to install the alpha in a different drive than c: but cant see how, and there does not seem to be any info on this in the FAQ, any help?
Maybe this will help you:
Hmm, no but thanks. That discussion acknowledges it as bug, but does not offer any help I am afraid.
Any ideas to make the alpha being installed where I want instead of c:?
Does it let you choose location and just places it in c instead or do you not even have the option?
I was under the impression that there was an option during installation to choose the directory, but I could remember it wrong.
Yes, there’s an option to choose the install directory ( however some temp files will remain on C: no matter what, but the game itself should be in the chosen target install directory ).
Where is that option at?
I do not mind the temp files in c: but I have installed the launcher in my other drive already. The game itself insists in installing itself on c: with no option offered
I got it installing in my E: now so all good
Allright, did you figure out what the problem was ? How did you solve it ?
Yes, good old “user is dumb”.
Hi. Came up with some feedback eventually:
Space stations (especially their capship docks) are extremely vulnerable to bomber raids now. A bomber can warp-in, launch a torpedo and get back to warp without even triggering the defences. A coordinated wing of bombers could obliterate all of the docks at the begginning of a match, as it seems.
Can’t see a thing while attacking a nightside ground base. It gets too dark.
game’s nearly unplayable for me. Maybe it’s my hardware, maybe not.
Whilst playing, every 10 seconds or so, the client will spike to 100% CPU usage, causing the client to freeze up, and be completely unresponsive. It seems to be leaning pretty heavily on my GPU, and is eating ALL of my VRAM, it does this even on low settings, windowed, at 720P. on low, framerate is much improved, but everything looks like crap, and it still freezes.
My specs look like this:
Win7 Ultimate x64 SP2
AMD A8 6600k APU (quad core, black edition)
16GB of RAM
ASUS SRTiX GeForce 960 CPU (2GB VRAM)
It’s very likely to be your hardware, in particular your GPU VRAM. 2 GB isn’t enough, even in low quality, I suspect. The amount of assets, textures, effects etc… is growing and eating all of that VRAM and we haven’t implemented streaming and optimizations yet. After beta we’ll dig into that and optimize the game, but be aware that a 2 GB VRAM GPU is very little to work with and will likely end up being at the edge of minimum system requirements once the game is out.
I figured as much. a MUCH lower spec card than mine (with 2GB of VRAM) is called for in the current minimum specs. However, as you said, the game is not optimized yet, as it’s still in alpha.
Perhaps, in the future, once i have better hardware, i’ll be able to properly experience this game. I do like where it’s going though, and don’t really regret my backing the project. i’ve been watching this whole infinity idea of yours for a LONG time. I still remember reading through all the lore on the old site, and admiring the assets that were on display back then. That was the game i wanted, and i’ll gladly continue to support this stepping stone to that inevitable end i hope to one day see.
I suspect what’s probably happening is your freezes are being caused by the GPU stalling on the virtual memory system paging data to/from disk. In other words, as Flavien already mentioned, we’re allocating more GPU memory than is available and instead of crashing the driver/OS are making it appear like more memory is available by temporarily caching information on your HDD. This process is called disk thrashing and is extremely slow. When you say your CPU usage spikes to 100% is that all cores or just some subset of available cores?
Even after we have a chance to optimize the game it is likely that, on low settings, everything will still look like crap. That is the tradeoff for running on low settings - we make things run faster by making them look worse.
i would like to preface my reply, by noting that i have been a PC hardware tech for 20 years.
If i were running the game off an SSD, that would most likely improve performance with respect to paging, due to higher throughput. don’t have an SSD laying around to test that theory though.
Not sure if it was all cores, but i can find out.
And yeah, i’m familiar with the “crappier graphics means better performance” trade off. that bit was mostly just to point out that even with things set to the minimum, the client still froze. infer from it, whatever you can.
Wait, swapping is also used for VRAM?