Currently the stations feel quite weak, especially near the end of a match where people have credits to spare and there are plenty of player controlled capital ships.
My suggestion would be to buff stations or some “Heavy” stations the following way:
*Shields or Shield bubble.
*Heavy weaponry that only targets ships the size of a destroyer or larger.
These buffs would be dependent on supplies brought in by the Haulers.
This will place more importance on taking out supply ships in order to break down some defenses of stations.
This will also bring more motivation for stealthier tactics with just smaller ships, fighter/bomber squads to take out defenses first instead of just bringing lots of cruisers/destroyers to overwhelm defenses.
I know Beam/laser weapons are not on the table for player controlled ships but how about an anti capital ship Beam weapon for Stations fueled by supplies from a ground Facility.
Not every stations would need these buffs, having just a few of these “Super” or “heavy” stations would be an great addition for the later game fase which currently feels to easy.
Sidenote:
By placing more importance on supplies for stations to keep their defenses up there might be more room for a future player controlled Hauler/supply ship/blockade runner class.