Frustrating RNG mechanics and some Alternatives

#1

Currently there are some game mechanics based on “?” rundom number generator (RNG) for how often they are probable to occure.

I find things like this extremely frustrating as they can’t be controlled by the player himself on when they happen.
And not fair for the player on the short end of things.

Below is a simple suggestion on how mechanics like this can be more player engaging and fun.

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