Feedback after first day of play

#1

Hi,

The game looks great! and the gameplay is fun and intuitive!

I noticed few things that I think worth improvement:

  1. Comm channel spam - other player can nonstop spam the comm chat

  2. The game sounds - the sounds are not as good as i would expect (hear Star Citizen or Elite dangerous as good reference). When you shoot here in the weapon it doesnt sound like a cannon or real missile fire.

  3. Missile trail is missing - when you shot real missile in real life if has a long trail of smoke. I dont see it when I shot my missile or when enemies missile approach toward me. Missiles in the game are change round sqares.

  4. Balancing by rank system is essential.

  5. I want to play wit my THrusmaster 16000 HOTAS (stick + throttle), but it doesnt work and i cant bind it. (when i move throttle for example it is not recognized as input)

Best regards,
Yaron

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#2

Thanks for your feedback! Keep it coming, they do listen.

In space, there wouldn’t be a trail. However, something to indicate direction of travel for missiles and ships too has been discussed.

As for joystick issues, have you checked out this thread to see if anything here helps?

#3

Missiles have trails, unless you’re playing at a lower quality level, in which case the trail could be smaller or cut off.

#4

I play on highest resolution and quality.
I just imagined to myself the same experienced of missile firing as in Elite Dangerous which is beautiful to my opinion.

#5

Oh you meant fire from the propulsion, not the long smoke trail ?

#6

No, i meant the smoke trail.
I have just notice it in the game actually. but it is not emphasized enough.
When i shot missile or missile is hot toward me, I expect to see the smoke tail better (even that it is space… i know) and not just to see the blue/red marker on hud that represent the missile.

By the way, when i fly next to another ship and wrap speed, right next to him i could not see his ship! only the marker that represent it.

Thanks,
Yaron

#7

Currently the interceptor missile trails are there but are a little “thin” it would help to see them more clearly.

#8

The sci-fi lover in me says no to trails as they’re unrealistic, and also probably a drag on video performance. But it would help to have something that says or records who’s launched missiles at you - maybe it’s there and I have overlooked it (still a rookie here).

#9

Honestly as a pilot you need that feed back, its handy to use a trail to pickout direction of channel.

#10

After I updated the GPU driver I can now see the missiles trail

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#11

my own newbie questions and comments;

in keybindings i see a bind for reverseflight but i have no idea what it does. i turned it on during flight and as far as i can tell it didn’t do anything. any help?

also i don’t know if this is a known bug but i can’t seem to change keybinds from the main menu settings. it lets me assign joystick axes, but when i press a KB button nothing happens. i have to join a server and enter a game before i can change keybinds. not gamebreaking, but inconvenient.

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#12

With reverse on, your throttle accelerates you backwards.

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#13

is that only true if you have a throttle plugged in? pressing W still makes me go fwd, S backwards. why would you want that? reversing joystick axes i can understand, but i don’t get reversing thrust.

#14

It only reverses “Set Target Speed” currently. Pretty much tells your ship that the target speed now points backwards.

Sadly though … even if you disagree … a lot of people who use analog/HOTAS throttles voiced that in fact they would expect that “reverse” would also reverse their forward/backward thrusters …

So I don’t know what really would be best here. I-Novae has a hard life sometimes.

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#15

Afaik it works with flight assist on. Your mousewheel by default, iirc, controls the throttle. It’s that white semi-cricle on the inner right side.

For the m&k/b controls, I don’t quite understand why it’s not like War Thunder and most games where if you repeatedly hold/press the throttle down, it “sticks” at 0% until you pause and do it again to go into reverse. But afaik that wouldn’t work for an analog throttle.

Personally, I do feel like the whole reverse thing is a waste of screen real-estate and confusing when using m&k/b, too.

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