ETA for release

Hello Everyone.

I was just wondering if there have been any official updates on an ETA for release, or at what stage the game development is currently at. eg is it in beta yet ?

I have not visited the forums very regularly, quite the opposite in fact, this is just a quick visit to see how things are going.

I’ve recently spent a lot of time in IL2 BoX in multiplayer. One of the things that adds to some really intense moments, is having to manage things to get your damaged bird home, look after your damaged engine / engines, to buy yourself a little extra time.

Is it known if something similar is part of the design for Infinity Battlescape, will we have to make a decision to put down somewhere for emergency repairs or risk becoming stranded in space ? Will we get that sense of relief when we realise that we made it ?

Any info you can provide will be welcome.

Thanks in advance.

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Hello @herne :slight_smile:

As you may have been aware, there have been a few hiccups that made the initial ETA given in Kickstarter no longer valid.

For now, INovae is closing into the Alpha stage.

As for the gameplay, the devs seem to have a pretty strong lead on what and how it should look like, but we’re not getting much precise details yet.

Ah ok.

Thanks for the answer, I wasn’t aware of the hiccups. I came here after checking the website FAQ which looks like it could do with updating.

“Q: When can I play the game?
A: This depends on your pledge tier. People who pledge the Developer Access tier will be able to play the game by sometime in January 2016 (we’ll try to get it out sooner than that if possible). Alpha access should be available around October of 2016 and Beta access in April 2017. The game is scheduled to ship to retail by September 2017.”

I know Dev studios today tend to shy away from giving even approximate dates, and that is fair enough, because how can they possibly know when they start out what challenges they need to face and overcome, but at least now I have an approximate understanding of where we are - about to enter first alpha phase. So thank you for that.

We send updates to our backers every week, however for non-backers the only way to read them is either to visit the crowd-funding platform updates ( Kickstarter and IndieGoGo ), either to visit these forums ( we repost the updates here too ). I agree the website is in need of a revamp; we’re probably going to do that around alpha or right after, once the dust settles.

[quote=“herne, post:1, topic:5964”]
I’ve recently spent a lot of time in IL2 BoX in multiplayer. One of the things that adds to some really intense moments, is having to manage things to get your damaged bird home, look after your damaged engine / engines, to buy yourself a little extra time.

Is it known if something similar is part of the design for Infinity Battlescape, will we have to make a decision to put down somewhere for emergency repairs or risk becoming stranded in space ? Will we get that sense of relief when we realise that we made it ?[/quote]

Yes the plan is to have a basic damage model where some of your ship systems can malfunction. Once you get enough critical hits, your power can turn off, the flight computer can stop assisting you, weapons overheat more quickly, you no longer get automatic anti-gravity on planets surfaces, etc…

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The damage design sounds awesome, particularly if there are things the pilot can do to try and manage it. I’m now positively hyped

Thanks for the reply

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Hello Flavien.

what is is next priority in the dev agenda till the release ?

is your network issue resolve or almost ? Is client side Stable as server ? Can it scable via Container liker Docker or Cubernet ?

will sell your engine as licence ?
Your community fans dont give a fuck about the internet (almost) reviewer and critics and haters wish is good things . Is metacritic review important for you and realy matter?
A lot of awesome space game in past was well rated but sale were too low.
Honeslty you guys spend so much year in devs with low bugdet in small team and have done huge and awesome work.

But please break the loops and and give a product even if its not well polish. it ok to have bugs , and broken things.
Life is short and time goes fast.

Thanks for all :slight_smile: Keep the fire in your heartbeat inovea. :slight_smile:

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Hi herne it nice to see you here, seems us simmer freaks visit same places!
I think Keith said beta should be next year and alpha is getting closer, maybe october!
See you in the il2 skies!

S!

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Our next priority is releasing the next patch with the new networking code. After that it’s shipping the Alpha.

We’re pretty happy with where the networking code is at though we still need to finish server-side planetary collision detection and may need to put a bit more time into polishing up the latency compensation at some point in the future.

Given that the game is under active development this kind of depends on which day of the week you’re asking. Our server has been up without crashing since January of this year so it’s doing pretty good at the moment.

Yes it can use containers however we aren’t currently using containers.

Our plan is to release a modding SDK for I:B followed by a fully fledged public SDK sometime after I:B is shipped to retail.

It’s probably important but it remains to be seen if they even bother to list us :p.

Thank you so much for the kind words, it really means a lot to us, we’re going to get this game finished and hopefully you all enjoy it!

5 Likes

Yeah it would be nice to eventually get some kind of an extremely basic ‘content’ demo. I’d be fine if you guys just plop down a basic planetary base that actually shoots at you and maybe an AI cap vessel with a few dumb fighters that respawn once every few minutes. I can only fly that race course so many times over lol

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My eyes… they bleed…