Don't Touch Warp!

Now there’s a big assumption you keep using.
I wouldn’t like Battlescape to be “just another Arma but in space”. As far as we know, the gameplay may be more nervous / less-time consuming that you’re suggesting so far.

That’s called a posted scenario. It’s a technique that designers use when throwing ideas around. A thought experiment.

“If we elect two presidents…”

“If Texas secedes from the union…”

“If a 50m metallic meteor strikes Hawaii…”

And so on.

When I say things like “Battlescape should use the ARMA 3 technique of X,” then you’ll know that I’m suggesting that Battlescape use an ARMA gameplay mechanic.

You’re throwing so much of these “posted scenarii” coming from Arma3 that you may as well use “Battlscape should use blah blah”.

Again, while Arma has some nice realistic gameplay features, they’re from our modern times and not every single bit should be adapted or even considered into a space game.
Don’t forget you’ve got some “magical internal thrusters” to take into consideration anyway :wink:

Frankly, the devs seem to have their own idea of how to do it, why not wait for them to implement something and then we give our feedback?

I like the sound of that. Having carriers be the fastest things at long distance would serve a triple purpose of keeping players together, getting reinforcements to ongoing battles quickly and provide a nice juicy target when used to facilitate hit and run strikes
(seeing that capital heavy weapon support from destroyers and cruisers wouldn’t be able to keep up with it and it would need to rely entirely on strike-craft for protection.).

Can you imagine enemy cruisers showing up in that situation? The carrier pilot needing to choose between taking a beating while waiting for help from allied capital warships and abandoning all the players that are relying on it for supplies and repairs if they can’t all get back in time? :smiley:

I doubt that a lot of mechanics that make a simulator fun are of any value for a game where the focus is completely different.

Yes, it might make more sense to have huge carriers … carry … the smaller ships into battle. However, it would probably be detrimental to one of battlescapes ideas, namels the “You can just hop in for 5 minutes and have fun, you don’t need to commit a substantial amount of time to do anything” one (which iirc was also pitched during the kickstarter video, which means people will call you out for false advertisement if you make steps that go against it). Slowing down small vessels to just 1c would put those who don’t want to participate in that one specific fight on the border of the solar system at a serious disadvantage.
Not to mention that those who want to explore would probably be put at a disadvantage too. Sooo I am not too fond of this particular idea. Again, works well and makes sense for simulators, but I:B (as far as I know) is aimed to be a game. Not ARMA in space.

In the end though, it’s the devs who decide.

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A warp drive bends space time allowing it to go faster that is the other method, its not a thruster, it warps time making large distances smaller(I think) also exotic matter is mainly from movies or games they don’t need that for a real warp drive sense they have done it on a micro scale test showing that it works just needs to be a lot larger.

This is wrong. The alcubierre drive uses a method of warping space-time in front and behind of your craft in such a way that you begin to ‘surf’ space-time. This is because the fastest anything in the universe can move through space-time is c. However, space-time itself can expand/contract at speeds FTL, indicated by the rapid expansion of space-time during the first few moments after the big bang. That’s the theory anyway.

“Exotic [insert noun here]” is what physicists call anything that doesn’t really exist…I’m not talking about games or movies I am just following convention. Exotic matter in this case would be something that has the properties of negative mass/energy which is what’s necessary to have a theorized alcubierre drive to reach speeds faster than c.

This is also incorrect. What happened is that Dr. White performed an experiment that said that this method of warping space-time is not impossible if I’m remembering right. It’s been awhile since I’ve read anything about it.

At the end of the day what matters is gameplay. Warp will be designed and balanced with 100% gameplay in mind since it isn’t something that is scientifically real and any way it is done will be explained in the lore in one way or another. The two main things we need to talk about are:

  • Combat warp and whether or not we are able to use it and what are the restrictions, if any.
  • Interstellar warp and how that will be balanced/handled. As far as i know there is nothing preventing the game from having another neighbouring planetary system and if that will become part of the gameplay (or perhaps mods-only without vanilla balancing).
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