No one asked you to like everything but surely someone putting in the time and effort to make a video promoting Battlescape - especially when so few are making the effort - warrants at least a thumbs up don’t you think? But hey, if you want to ignore others promoting Battlescape because it undermines your right to like and/or dislike, be my guest. No wonder Battlescape is barely scratching the surface for recognition.
Absolutely! We need to move some discussions to Youtube - not out of blind fanboyism - but simply because it is a great medium to promote the game.
“Destroyers - The smallest and most maneuverable of the capital ships - destroyers are densely fitted with light weaponry to protect their larger brethren from swarms of fighters and bombers.”
“Cruisers - Heavy weapons platforms capable of reducing enemy infrastructure and capital ships to rubble within minutes. Despite their awesome power they are particularly vulnerable against bombers fitted with long range weaponry.”
“Carriers - Mobile spawn points capable of launching, refueling, and refitting small to medium spacecraft. A carrier has a finite number of spawnable ships however its squadrons can be replenished at a space station or base. With a limited number of light defensive weapons a carrier is particularly vulnerable once its squadrons have been destroyed.”
From the kickstarter main-page. 
Those big anti-capital ship weapons at the ground bases are probably going to be key targets for strike-craft to take out no matter what I-Novae do with the capital ships themselves. Watching a weapon that huge stop firing against your fleet and/or explode would be a nice little morale booster if nothing else.
Very true. I do wonder how many AO weapons there will be on planets as well as how far apart they will be. Also their range will determine how an orbital battle will start and evolve. I imagine the battle will start with a long range attacks used to pull the attention of the defenders while a few strike group circle around the side to sneak down to the planet for strategic bombing runs taking out the defenses to allow their caps to move up the field.
Hmm. Perhaps the AO weapons themselves could have light AA weapons while the main bases to take out/capture would have large amounts of AA to further the reason for capitals glassing the planet. Just a thought.
Lol, is this a thumbs up extortion/shakedown?
Here you go:
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In earlier times on the forums, i think there was discussion of anti-gravity engines for capital ships.
I still support this as it will retain the freedom of movement that I-Novae wanted to espouse. Also, I think it can add an element of gameplay and choice to the player.
Here’s a few key points:
- Ship captains can add gravity drives as a load-out option.
- Gravity drives allow them to fly down to the planet, but the closer to the planet they get, the more power the drives require to function. (Gravitational force is proportional to r^-2)
- Balance-wise, having a ship a couple hundred meters off the ground would require its entire energy generation capacity (on an earth-like planet), leaving energy-based weapons and shields off-line. Self-contained munitions would still be viable.
- Capital ships are designed for space. Destruction of one or more of the anti-gravity drive sub-components would remove support for the structure as a whole, and possibly cause the ship to buckle under its own weight while in the atmosphere.
A ship captain that wanted to bombard one spot on the planet without expending any additional energy would have to park in geosynchronous orbit. Any lower and they have to use engines or gravity drives to maintain that location constantly. This is important because the higher up they are, the longer it takes for their weapons to hit the target, which translates to time for the defenders to react by shooting incoming munitions or moving if they are capable of it.
How close a captain gets is up to them and their ability to manage their ship’s resources while fending off damage.
@thelazyjaguar
I rather like this idea, and that give me an idea for weapons. I will definitely write this down but I’m going to go ahead and touch on it here. I remember somewhere the devs stated they wanted to work more on the atmosphere of a planet and how it affects ships flying in them. Well they could also make it so that it affects weapons as well. Say for instance, ballistic weapons would have much lower range and slower speeds on planets with high grav and thick atmo so their damage is reduced unless say a cap in orbit is using a ballistic driver for bombardment. While for other planets energy weapons would be weakened in their atmo or some planet condition (like odd magnetics) and then there’s hot planets where strike crafts would need some thermal armor to survive and any thermal weapon would obviously be a bad idea.
Granted this is prolly way to much but I like to think and talk about it as it will lead to more ideas. Tell me what you guys think.
I would much prefer adding anti-gravity than getting caught up in making ships aerodynamic; if they look aerodynamic that is good enough for me. After all, Star Wars produced some epic scenes with anti-gravity and made it pretty acceptable in the public eye. Besides gravity is incredibly weak so it wouldn’t surprise me if science overcomes it in the not too distant future.
No it’s just a wake up call for hypercritical bloggers who don’t give a crap about those making an effort to promote Battlescape.
Here you go:

How rude, what’s next, you gonna be demanding love with violence or pledges with insolence?
Ok please stop with this. Everyone. I did not start this thread so people can argue about likes for the video. I have already stated you do not have to like them if you don’t want to or think they deserve it. Please just leave it as is.
Now lets get back to discussing the game.
@Zen
I rather like the current look for most ships as it does give them a sturdier feel to them. Though as I stated with the interceptor they can get some wings or something of the sort to give them an edge in atmosphere. How they make this look is really up to them.
Help Keep Space Epic!
Nice one on the videos.
For what it’s worth, I like the idea of capships entering atmosphere, but it should be (as a result of the physics involved) VERY challenging and quite dangerous. Pilots should have to really concertrate to get the re-entry angle, velocity, and energy management right to avoid burning up or crashing
I guess the analogy should be transport chopper pilots in Project Reality- a big responsibility and not for the faint-hearted
Hello everyone! 3 more videos made and post in the OP and here!
Let’s Talk about Balance with the Bomber
Hope you guys enjoy them. Also lets start some more conversations on these topis.
You got the Corvette and Bomber titles and descriptions backwards for their respective videos. 
*Corvette’s been shown with 4 turret mounting points, not 2.
acceptance and attentiveness
@Naiba
Thanks for the catch. Turns out a bit more was wrong to. Got to wake up more before I publish these it seems 
Also I didn’t even see the picture you spoke of. I will have to add that to the video in the comments.
Thank you pictbridge but I do have a question. In the audio you linked what do you mean by “do not write in the summery of each video”?
About annotation under each video its looks like if you not love taste cola try pepsi. hell yesterday incorrectly read
.
The 4-turret corvette isn’t a picture, it’s shown on the work-in-progress model on jan’s sketchfab account:
Some interesting points on the bomber, but I doubt they’ll be such long-range as to be impervious to fire from enemy ships and installations larger than themselves. Destroyers seem to have their entire job description geared towards defending themselves and other capital ships in their fleets from bombers, after all.
That or maybe bombers weapons could be destroyed on approach by dedicated point-defenses?
At least that’s where I see the bombers settling. Inflicting heavy damage, but taking heavy losses without a lot of friendly support by other classes.
The corvette’s the ship that worries me for balancing.