Here are the goals of the project -
It will be a single-player game that works completely offline.
The goal is to simulate one whole, huge region at once - no need for tiny city lots or artificial city interaction dynamics.
It will be affordable and will not rely on DLC.
Alpha and Beta versions will be available for a reduced price.
Moddability will be a priority, not an afterthought.
So yeah that is City Bound. You can find the Official Reddit here.
They could probably get it up to Sim City 4 quality but if I wanted Sim City 4 quality I’d just go back and play Sim City 4. As disappointing as the new Sim City was, and I was one of the suckers who pre-ordered it, I think it’s unlikely they’ll be able to succeed in building a legitimate competitor though they may create something novel and fun to tinker with for a bit.
They’re probably also going to have a ton of browser compatibility/stability issues as well.
Wha-… just out of curiosity, after all the work you put on the engine, what’s the biggest scene/most intensive scene you can render at a decent framerate? Because for example the quantity of asteroids in that planetary ring in the 2010 tech demo was really impressive and was running at ~30fps I think(?).
Well now Sim City 2013 does have single player, its much less buggy, the servers work, so you may want to try it again. However, what other city management game simulates every single car, person, and unit of energy. That’s pretty impressive. What most people just don’t seem to get into their heads is that the engine cannot support larger city sizes without ruining the framerates of people who are playing on older PCs. The infamous “small cities” problem was caused by limitations, not by bad business decisions. Plus, the game is a reboot, not the sequel to Sim City 4 that so many people expected. They were trying to build a foundation on which other games could be made. I bet that Sim City 2 will have a far more optimized engine that will support having the entire region as a plot. The futuristic expansion pack is pretty cool too.
I honestly don’t care either way, or any of the drama around it. I just wasn’t that impressed by what the game simulated. Maxis made more accurate city management simulator prototypes for SPORE before spending the last couple years of development cutting anything vaguely interesting out of the game’s launch build.
(They put out whole bunch of interesting little free prototypes for it that never saw the light of day in the full build over the course of development to help generate some hype.)
They can do better when they try; it’s just not something the higher ups think will help sell titles.